The in-game console can be opened with the F3 key. Laptops with a Fn key may have to use the Fn + F3 keystroke. Commands may be entered into the console in the format <command> <parameters> followed by the return or enter key, where multiple parameters are separated by a space.
- integer: A whole number, no decimals or fractions.
- float: An integer supporting fractions as decimals.
- string: A string of letters or numbers. Quotation marks must be omitted when entering strings in the console for them to be recognized.
- boolean: True or false, written as 1 or 0. Currently parsed as strings.
Note that the command is not checked, so it may cause errors when used.
|None||Prints SCP-096's position, idle Boolean, and state if it has spawned.|
|Speed:float||Sets SCP-106's movement speed to 'Speed'|
|None||Prints SCP-106's position, idle Boolean, and state.|
|Speed:float||Sets SCP-173's movement speed to 'Speed'|
|None||Prints SCP-173's position, idle Boolean, and state.|
|None||General purpose debug command. Sets wireframe, godmode, and noclip to on. Sets camerafog to 15 20.|
|Brightness:integer||Sets brightness level to 'Brightness'. Increased brightness increases visibility of entities, objects, and decals. This does not affect map meshes.|
|CameraFogNear:float, CameraFogFar:float||Sets the draw distance of the fog. The fog begins at 'CameraFogNear' units away from the camera and becomes completely opaque at 'CameraFogFar' units away from the camera.|
|None||Prints the texture name and coordinates of the model the camera is pointing at.|
|Switch:string||If 'Switch' is equal to "on", "1", or "true", turns the debughud on. If 'Switch' is equal to "off", "0", or "false", turns the debughud off. The debughud displays status information about the player, SCP-173, SCP-106, SCP-096 if spawned, the current room event, and all currently spawned MTF units.|
|None||Disables SCP-106. Also counts as re-containing it.|
|Ending:string||Immediately brings up the specified ending screen with the appropriate dialogue. If no ending is specified, a default ending screen will appear.
|Switch:string||If 'Switch' is equal to "on", "1", or "true", turns godmode on. If 'Switch' is equal to "off", "0", or "false", turns godmode off. Godmode prevents the player from dying, however, it will not prevent SCP-106 from catching the player.|
|None||Replaces SCP-173's default texture with a jack-o-lantern-like texture.|
|None||Removes all injuries and blood loss from the player. Does not have an effect on a SCP-008 based infection.|
|Infect:float||Sets the SCP-008 based infection on the player to 'Infect' (Has valid range of 0 - 91, anything outside of this has a high chance of causing a MAV).|
|Injure:float||Sets the player's injury level to 'Injure' (Has valid range of 1 - 5.) Higher injury levels induce blood loss and slower movement.|
|Switch:string||If 'Switch' is equal to "on", "1", or "true", turns noclip on. If 'Switch' is equal to "off", "0", or "false", turns noclip off. Noclip allows the player to fly through the game without any form of collision. It also disable gravity, meaning the player will not simply fall through the map.|
|Speed:float||Sets the movement speed multiplier of the player during noclip to 'Speed'|
|None||Removes the current instance of SCP-096 if it exists. Re-Creates the "lockroom2" event. This command will often cause a MAV due to lockroom2's now miniscule spawn rate.|
|None||Displays the message "GOTTA GO FAST!", increases the speed of the player, causes the camera to shake, and triggers death after a short period of time unless godmode is on.|
|NPC:string||Spawns a new instance of 'NPC' 0.2 units above the player.
|Item:string||Spawns a new 'Item' at the player's coordinates. Values for 'Item' are identical to the name they display in the inventory. If 'Item' is equal to "Eyedrops", will spawn the 'Fine' eyedrops. There is currently no way to spawn the 'VeryFine' eyedrops with this command.|
|None||Prints player, camera, and room information.|
|Room:string||Positions the player at the first instance of 'Room's coordinates if it was generated in the current seed.
|None||Plays Mandeville.ogg and spawns 20 SCP-420-J instances in a circle around the player. These instances have a 50% chance of being a Joint, rather than SCP-420-J.|
|Switch:string||If 'Switch' is equal to "on", "1", or "true", turns wireframe on. If 'Switch' is equal to "off", "0", or "false", turns wireframe off. Wireframe allows only the edges of models to be rendered.|
|NPC Parameter||NPC Value|
|Ending Parameter||Ending Value|
|Gate A ending|
|Gate B ending after warhead explodes.|
|Gate B ending if killed by a MTF unit.|
|Room Parameter||Room Value|
|SCP-173's Containment Chamber after the breach.|
|SCP-008's Containment Chamber|
|SCP-012's Containment Chamber|
|SCP-035's Containment Chamber|
|Hallway outside SCP-049's Containment Chamber|
|SCP-079's Containment Chamber|
|SCP-106's Containment Chamber|
|SCP-372's Containment Chamber|
|SCP-513's Containment Chamber|
|SCP-714 and SCP-1025's Containment Chambers|
|SCP-895's Containment Chamber|
|SCP-914's Containment Chamber|
|Small Testing Room|
|Two Way Hallway|
|Two Way Hallway with a Large Fan|
|Variant of the T-Shaped Hallway|
|Four Ways Room|
|Entrance Zone Variation of the Two Way Hallway|
|Entrance Zone Variation of the Corner Hallway|
|Entrance Zone Variation of the T-Shaped Hallway|
|Entrance Zone Variation of the Four Ways Room|
|Heavy Containment Zone Variant of the Endroom|
|Two Way Metal Corridor|
|Two Way Metal Corridor with SCP-173 Spawn|
|Corner Variant of the Metal Corridor|
|T-Shaped Variant of the Metal Corridor|
|Four Ways Variant of the Metal Corridor|
|Three Ways Gas Catwalk|
|Large Testing Chamber|
|Small Server Room|
|Hallway outside Maintenance Tunnels|
|Hallway outside Warhead Room|
|Variant of the Server Rooms|
|Tesla Coil Hallway|
|Entrance to Gate A|