Joke SCPs are SCP objects that exist in the game as novelties and comical value, and can be classified as easter eggs. They're technically non-canon with the SCP Foundation.
SCP-420-J
SCP-420-J | |
---|---|
Info | |
Object Class | Awesome/Safe |
Animate? | No |
Harmful? | Yes |
SCP Link | SCP-420-J |
Gallery |
SCP-420-J, known as "The Best in the World", is a Safe-class joke object that can be found in the head office, which requires a level 4 or higher keycard to enter. Two joints of SCP-420-J can be found on the table in the room along with a document and a readable screen in the room. Entitled "Some SCP-420-J", using the item will cause the file Mandeville.ogg
to play, a slight "blur" when the player moves, and a text to appear at the bottom of the screen saying, "MAN DATS SUM GOOD ASS SHIT", presumably said by the player. If the player is wearing SCP-714, SCP-420-J will have no effect prompting the text to appear as, "DUDE WTF THIS SHIT DOESN'T EVEN WORK". SCP-420-J can also cure the nausea brought on by the strange bottle and heal injuries.
Putting SCP-420-J through SCP-914 will give the player a number of alternates from it, the exact form depending on which setting that SCP-914 is turned to. Putting SCP-914 on "1:1" will result in a cigarette, which will disappear when used and cause a message to appear saying, "I don't have anything to light it with. Umm, what about that... Never mind." Putting it on "Fine" will result in a joint and "Very Fine" will result in a smelly joint, which, if consumed, will kill the player. A message is also shown that reads, "UH WHERE... WHAT WAS I DOING AGAIN... MAN I NEED TO TAKE A NAP...".
SCP-789-J
SCP-789-J | |
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Info | |
Object Class | Safe |
Animate? | No |
Harmful? | No |
SCP Link | SCP-789-J |
Gallery |
SCP-789-J, entitled the "the butt ghost!!" on the Wiki, is a Safe-class joke object. The player can encounter SCP-789-J by entering the WC room. Going near a toilet will cause a sound file to play, saying, "I am the Butt Ghost. I will eat your butt!". It serves no other purpose than comic relief.
The sound that plays when the player goes near a toilet
Anomalous Ducks
Anomalous Ducks | |
---|---|
Info | |
Animate? | Yes |
Harmful? | No |
SCP Link | Anomalous Ducks |
Anomalous Ducks are easter eggs that can be found scattered here and there throughout the game. One duck appears in the two-level office, which will teleport when the player blinks, usually to three or four different places around the room.
Another duck can be found when entering the catwalks. It looks similar to the first duck, except for the fact that this duck has a saxophone on its side. When the player is not looking at it, the duck will play a random collection of off-beat notes produced by a saxophone if the player is still in the same room. When the player looks at the duck while it is playing the saxophone, it will stop playing until the player looks away again.
The last duck can be found in the server rooms, where it rotates toward the player after they blink and levitates off the ground for a couple of seconds randomly. This duck is most notable because it is white instead of yellow like the other two.
List of SCPs
Item Number | Object Class | Added In | Effects |
---|---|---|---|
SCP-008 | Euclid
|
v0.7 |
Infects the player with a virus that slowly turns them into a zombie. |
SCP-012 | Euclid
|
v0.7 | Causes the player to walk up to the composition and cut their wrist to finish it with their own blood. |
SCP-035 | Keter
|
v0.9 | Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility. |
SCP-049 | Euclid
|
v0.7 | Chases the player down and turns them into SCP-049-2. |
SCP-066 | Euclid
|
v1.0 | Rolls into the player and plays various sounds. |
SCP-079 | Euclid
|
v0.1 | Causes doors to randomly open or close. Can also open Gate B. |
SCP-096 | Euclid
|
v0.6 | Chases down and kills the player if they view his face. |
SCP-106 | Keter
|
v0.1 | Walks through solid matter and chases the player. |
Euclid |
v0.9 | When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items. | |
SCP-173 | Euclid
|
v0.1 | Moves at rapid speeds when the player is not looking at it and killing the player. |
SCP-178 | Euclid
|
v1.1 | If worn, causes the player to see strange creatures that will attack if touched. |
SCP-205 | Euclid
|
v1.2 | Two flood lamps that cast the shadow and events of a woman leading up to her death. |
SCP-294 | Euclid
|
v0.8 | Allows the player to get a cup of anything they desire. |
SCP-372 | Euclid
|
v0.2.1 | Follows the player and can be seen in the corner of the player's peripheral vision. |
SCP-500 | Safe
|
v0.7 | Heals wounds, SCP-008, and symptoms gained from SCP-1025. |
SCP-513 | Euclid
|
v0.8 | Can be rung to spawn SCP-513-1. |
SCP-682 | Keter
|
v0.3 | "Breaches containment" and attacks a helicopter at Gate B. |
SCP-714 | Safe
|
v0.6.4 | Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025. |
SCP-860 | Safe
|
v1.0 | A key that transports you to a forest. |
SCP-895 | Euclid
|
v0.1 | Causes a heart attack if viewed with an electronic device. |
SCP-914 | Safe
|
v0.1 | Refines items. |
SCP-939 | Keter
|
v1.0 | Tries to lure the player with a human voice. |
SCP-966 | Euclid
|
v1.2 | Humanoid entities that are only visible when using the night vision goggles. |
SCP-970 | Euclid
|
v1.0 | An endless hallway. |
SCP-990 | Keter
|
v0.1 | Appears on a random loading screen. |
SCP-1025 | Safe
|
v0.7 | Causes the player to develop the symptoms they read about. |
SCP-1048 | Keter
|
v1.0 | Appears to be a stuffed bear, moves away when player loses sight of it. |
SCP-1048-A | Keter
|
v1.0 | Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds. |
SCP-1074 | Safe
|
v1.1 | A painting that will cause the player to fall in a catatonic state if watched for too long. |
SCP-1123 | Safe
|
v1.1 | When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War. |
SCP-420-J | Totally Safe
|
v0.1 | Stops blood loss and nausea. |
SCP-789-J | Safe
|
v0.1 | An audio clip of it can be heard when entering the WC room. |
Anomalous Ducks | Not Specified | v0.6 | Duckies!! |
Rejected SCPs
Item Number | Object Class | Purpose | Reasons for Rejection |
---|---|---|---|
SCP-650 | Euclid
|
Meant to be a jumpscare when not observed at, similar to SCP-173 | Development Halted |
SCP-689 | Keter
|
Player would have to maintain eye contact with it, or it would kill the player. | Too overpowered |
Referenced SCPs<br\> These are SCPs which have been mentioned in the game but are not seen in-game.
Item Number | Object Class | Appearance |
---|---|---|
SCP-055 | Keter
|
The ending screen checklist contains a "Recontained SCP-055" task. |
SCP-093 | Euclid
|
A heavily redacted document references this SCP. |
SCP-132-ARC | Safe
|
Mentioned in the document found inside the control room for SCP-035's containment chamber. |
See also
- Joke SCPs
- Rejected SCPs
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