This is the track that plays in the main menu of the game. It will play on as a dread throughout the menu screen and the loading screens which will be followed by the sound of wind upon loading completely. Composed by Tim Morrison.
This track begins playing during the intro sequence as a peaceful ambiance meant to make the facility seem safe. It will stop playing once the player has entered SCP-173's containment chamber. It also plays once the player encounters SCP-1048. Composed by Kevin MacLeod.
It also plays in Gate A where Nine Tailed Fox found the player
This Music also plays in SCP-1162's Containment Chamber after the player takes the Coin into their inventory. It appears as an ambience to the player's memories as one of foundation's researcher before becoming a Class D.
SCP-049 's ambience music is heard as soon as SCP-049 comes out of the small room when you enter its containment chamber. This track was originally meant to be used on SCP-106, but Regalis decided to use it with SCP-049 instead. Composed by Slagar.
This is the track that plays when the player enters Gate B. Occurs when the player has exited the elevator and is outside. The music will stop as soon as a helicopter spots the player or when SCP-682 destroys one of the helicopters. Then the game will start playing Medusa. This track is the strings-only version of Satiate. Both tracks are composed by Kevin MacLeod.