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Menu AmbienceEdit

This is the track that plays in the main menu of the game. It will play on as a dread throughout the menu screen and the loading screens which will be followed by the sound of wind upon loading completely. Composed by Tim Morrison. 
MenuAmbience

Blue FeatherEdit

This track begins playing during the intro sequence as a peaceful ambiance meant to make the facility seem safe. It will stop playing once the player has entered SCP-173's containment chamber. It also plays once the player encounters SCP-1048. Composed by Kevin MacLeod.

Blue Feather

Full Track

It also plays in Gate A where Nine Tailed Fox found the player

This Music also plays in SCP-1162's Containment Chamber after the player takes the Coin into their inventory. It appears as an ambience to the player's memories as one of foundation's researcher before becoming a Class D.

The DreadEdit

This track begins playing when the player enters SCP-173's containment chamber. It continues to play throughout the entire game. Composed by Kevin MacLeod.  
The Dread

MandevilleEdit

This short track begins playing when the player smokes SCP-420-J and when zou drink "a cup of 420/Weed/Dope/Emerald/Resistance" from SCP-294. Composed by Kevin MacLeod.

Mandeville

Full Track

Bump in the NightEdit

This is the looping track that plays when SCP-106 is chasing the player. Composed by Kevin MacLeod, edited and sped up by Regalis. 
Bump in the Night
 Full Track

Pocket Dimension AmbienceEdit

This track is played when SCP-106 takes the player into the Pocket Dimension. It will stop playing when the player escapes the Pocket Dimension. The Composer is unknown.
PocketDimension

On Mount GolgothaEdit

On Mount Golgotha is the song heard when the door in SCP-012's containment chamber is opened. It is the song that is written on SCP-012.
On Mount Golgotha

SCP-012 AmbienceEdit

This is the track that plays once SCP-012 has been triggered. This track was originally meant to be used with SCP-1025, but Regalis decided to use it with SCP-012 instead.  Composed by Slagar.
Ambient
Full Track

SCP-049 AmbienceEdit

SCP-049 's ambience music is heard as soon as SCP-049 comes out of the small room when you enter its containment chamber. This track was originally meant to be used on SCP-106, but Regalis decided to use it with SCP-049 instead. Composed by Slagar. 
Horror13
Full Track

SCP-079 AmbienceEdit

The ambience sound playing when the player enters SCP-079's containment chamber. It will continue until the player exits the chamber. Composer unknown, presumably made by Regalis.
AI

SCP-895 AmbienceEdit

This is the track that plays when the player enters SCP-895's containment chamber. It will start when entering and end as soon as the player exits. Composed by Slagar. 
895
Full Track

Satiate StringsEdit

This is the track that plays when the player enters Gate B. Occurs when the player has exited the elevator and is outside. The music will stop as soon as a helicopter spots the player or when SCP-682 destroys one of the helicopters. Then the game will start playing Medusa. This track is the strings-only version of Satiate. Both tracks are composed by Kevin MacLeod. 
Satiate Strings
Full Track

MedusaEdit

This is the track that plays when either an Apache detects the player at Gate B or when SCP-682 takes down one of the Apaches. Composed by Kevin MacLeod, edited and sped up by Regalis.
Medusa
Full Track

SatiateEdit

This is the track that plays when the player enters Gate A. The track will stop once the ending screen appears. Composed by Kevin MacLeod, edited and sped up by Regalis. 
Satiate
Full Track

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