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SCP-035
Scp-035 victim
Info
Object Class Keter
Animate? Yes
Harmful? Yes, but not in-game
SCP Link SCP-035
Containment Chamber
Gallery
Label035

SCP-035, also known as the "Possessive Mask", is an SCP that attempts to manipulate the player into helping it escape during the containment breach.

Description

SCP-035 appears to be a white porcelain comedy mask, although, at times, it will change to tragedy. Subjects within 1.5 to 2 meters (5-6 feet) of SCP-035, or in visual contact of it, experience a strong urge to put it on. When SCP-035 is placed on the face of an individual, an alternate brain wave pattern from SCP-035 overlaps that of the original host, effectively snuffing it out and causing brain death to the subject. The subject then claims to be the consciousness contained within SCP-035. The bodies of "possessed" subjects decay at a highly accelerated rate, eventually becoming little more than mummified corpses. Nevertheless, SCP-035 has demonstrated the ability to remain in cognitive control of a body experiencing severe structural damage, even if the subject's body literally decays to the point where motion is not mechanically possible. A highly corrosive and degenerative viscous liquid constantly seeps from the eye and mouth holes of SCP-035. Anything coming into contact with this substance slowly decays over a period of time, depending on the material until it has decayed completely into a pool of the original contaminant. Living organisms that come into contact with the substance react much the same way, with no chance of recovery.

Fun fact: Glass is the slowest decaying material.

Psychological analysis has discovered SCP-035 to possess a highly manipulative nature, capable of forcing sudden and profound changes to people's psychological state. SCP-035 has proven to be highly sadistic, prompting some to commit suicide and transforming others into near-mindless servants with linguistic persuasion alone. SCP-035 has stated that it has intimate knowledge of the workings of the human mind and implied that it could change anyone's views if given enough time.

In-game

SCP-035's cell is located nearby the area residing SCP-049. Upon entering the cell, the player will find 2 doors, with the one on the right locked even to an Omni Card. The door on the left leads to a control room with the actual containment cell visible through the window. SCP-035 can be seen through it on the face of a scientist. Once the player is noticed, SCP-035 will pretend to be the scientist it is possessing and claim to have been trapped during the breach and the mask was stuck to him and possibly will kill him if medical attention isn't sought soon. (In reality, the scientist is already dead and SCP-035 is controlling his body and voice.) it will then beg the player to free it, and offer to accompany them to escape the facility.

SCP-035_(New!)_-_SCP_Containment_Breach_v0.9-0

SCP-035 (New!) - SCP Containment Breach v0.9-0

If the player chooses to open the door from the control panel, SCP-035 will reveal its true nature, and that it will not come with the player to escape, due to them being "a liability." Before leaving, however, it will tell the player to either escape through Gate A and that security there is tight, to find SCP-079 to escape through Gate B, or to go to SCP-012 and "read between the lines". Either way, with the first two, it will also tell the player they should deactivate the "Alpha Warheads". Also, if the player waits a certain amount of time, they can find an SCP-500 pill. If the player chooses to enter SCP-035's cell, the corrosive substance secreted from the mask earlier will form into tentacle-like appendages and attempt to beat the player to death.

Quotes

Upon noticing the player

  • "Oh thank god! Someone actually found me, I thought I was done for a moment there *laughs*"

  • "I can get us both safely to the surface, just find the control panel in there and open the chamber doors for me"

If the player is idle for a long period of time

  • "Well, what are you waiting for?"

  • "What, do you not... Alright, I admit it, I wouldn't blame you if you don't think I look trustworthy but please, I need your help and quickly, the mask has been stuck to my face for some time now, and I think I need medical attention or it might kill me from the inside. Just let me out and I can find us an exit in a matter of time"

  • "*Sigh* I'm starting to lose my patience here"

  • "What are you doing just standing there?"

  • "You know, the Mobile Task Force will be entering the facility any minute now, guess what they do to stray class D's like you?"

  • "*Voice getting gradually more demonic* Fine, good luck getting out all on your own"

  • "Are you even listening?"

  • "Alright, look. If you still don't think I'm trustworthy enough, there's a locked storage room behind you, you probably noticed that it's guarded with a 4 digit passcode. Inside is some useful equipment, as well as a pill of SCP-500. The passcode is 5731, got it? 5-7-3-1"

If the player activates the gas

  • "Wait, what the hell are you doing? What the hell are, *coughs* will you please why *coughs* just please *coughs* I can't breathe! No!"

If the player leaves the gas on for a long period of time

  • "*Demonic Voice* So, you really don't want to leave this place alive, do you? You know there's no way a lone D class like you would make it to the surface safely, and even if you did, they'd gun you down the moment you came across their reticles*"

  • "*Demonic Voice* I'll give you one more chance here, just open the chamber doors, and we'll forget about this little gas incident*"

If the player turns off the gas

  • "*Coughs* Thank you, just please, don't do that again *panting*"

  • "Now now, I think we got off on the wrong foot here, really. To prove that I'm not up to no good, try that locked door over there, the code is 5731. 5-7-3-1. Got it? You'll find all sorts of goodies in there OK? Please, just not the gas again*"

After the player has entered the locked room

  • "You see? You can trust me. Now please, just hurry and open the door"

After the player has opened the door for SCP-035

  • "Unfortunately, I can't take you with me, you're too much of a liability in many ways. So yes, I did lie to you, but for the sake of my freedom, the easiest way to get out safely, is probably Gate A, the security is pretty high, but if you manage to sneak past the guards and reach the lower level under the bridge, there's an unguarded service tunnel, that's your way out"

  • "Unfortunately, I never had any intentions of taking you with me, so this is where we part ways. But for the sake of my freedom, I have reason to believe that SCP-079 is taking control of the facility's systems, including the door system. Your best bet is to appeal to it somehow, hopefully, you can come to a compromise, however, it does not control the warheads which you should disable remotely in the event that something goes wrong"

  • "I commemorate you for your help, but I have no further business with you, I have no intentions of taking a person who earned their imprisonment with me. But for the sake of my freedom, the simplest way for you to get out safely, is to go and find SCP-012 in the light containment zone, if you can read between the lines, it'll be interpretable as a map. Good luck"

Trivia

  • SCP-035 has the most quotes in the entire game.
  • There is a bug where the mask will vanish from the host scientist, revealing a SCP-106-like face. This is probably due to the corrosion.
  • If the player decides to leave his chamber and not open the door, SCP-035 will say nothing.
  • SCP-035, despite being classified as Keter and being harmful, is completely harmless to the player. However, the tentacles in the containment chamber created by its liquids will attack the player.
  • There is a bug that if the player leaves SCP-035's containment chamber, and return from a long time, he will be gone from his cell, he can still talk however
  • When SCP-049 is close enough to SCP-035, 049 will walk over to where 035 is and attempt to cure him, but will instead walk in a straight line and most likely be walking into a wall, but it is not possible for 049 to touch 035 due to the door not being able to open until 035 is out of the room and will disappear as soon as he is out of the door, thus not being able to see the surgery performed on SCP-049-2.

List of SCPs

Item Number Object Class Added In Effects
SCP-008
Euclid
v0.7

Infects the player with a virus that slowly turns them into a zombie.

SCP-012
Euclid
v0.7 Causes the player to walk up to the composition and cut their wrist to finish it with their own blood.
SCP-035
Keter
v0.9 Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility.
SCP-049
Euclid
v0.7 Chases the player down and turns them into SCP-049-2.
SCP-066
Euclid
v1.0 Rolls into the player and plays various sounds.
SCP-079
Euclid
v0.1 Causes doors to randomly open or close. Can also open Gate B.
SCP-096
Euclid
v0.6 Chases down and kills the player if they view his face.
SCP-106
Keter
v0.1 Walks through solid matter and chases the player.

SCP-148

Euclid

v0.9 When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items.
SCP-173
Euclid
v0.1 Moves at rapid speeds when the player is not looking at it and killing the player.
SCP-178
Euclid
v1.1 If worn, causes the player to see strange creatures that will attack if touched.
SCP-205
Euclid
v1.2 Two flood lamps that cast the shadow and events of a woman leading up to her death.
SCP-294
Euclid
v0.8 Allows the player to get a cup of anything they desire.
SCP-372
Euclid
v0.2.1 Follows the player and can be seen in the corner of the player's peripheral vision.
SCP-500
Safe
v0.7 Heals wounds, SCP-008, and symptoms gained from SCP-1025.
SCP-513
Euclid
v0.8 Can be rung to spawn SCP-513-1.
SCP-682
Keter
v0.3 "Breaches containment" and attacks a helicopter at Gate B.
SCP-714
Safe
v0.6.4 Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025.
SCP-860
Safe
v1.0 A key that transports you to a forest.
SCP-895
Euclid
v0.1 Causes a heart attack if viewed with an electronic device.
SCP-914
Safe
v0.1 Refines items.
SCP-939
Keter
v1.0 Tries to lure the player with a human voice.
SCP-966
Euclid
v1.2 Humanoid entities that are only visible when using the night vision goggles.
SCP-970
Euclid
v1.0 An endless hallway.
SCP-990
Keter
v0.1 Appears on a random loading screen.
SCP-1025
Safe
v0.7 Causes the player to develop the symptoms they read about.
SCP-1048
Keter
v1.0 Appears to be a stuffed bear, moves away when player loses sight of it.
SCP-1048-A
Keter
v1.0 Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds.
SCP-1074
Safe
v1.1 A painting that will cause the player to fall in a catatonic state if watched for too long.
SCP-1123
Safe
v1.1 When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War.
SCP-420-J
Totally Safe
v0.1 Stops blood loss and nausea.
SCP-789-J
Safe
v0.1 An audio clip of it can be heard when entering the WC room.
Anomalous Ducks Not Specified v0.6 Duckies!!

Rejected SCPs

Item Number Object Class Purpose Reasons for Rejection
SCP-650
Euclid
Meant to be a jumpscare when not observed at, similar to SCP-173 Development Halted
SCP-689
Keter
Player would have to maintain eye contact with it, or it would kill the player. Too overpowered

Referenced SCPs<br\> These are SCPs which have been mentioned in the game but are not seen in-game.

Item Number Object Class Appearance
SCP-055
Keter
The ending screen checklist contains a "Recontained SCP-055" task.
SCP-093
Euclid
A heavily redacted document references this SCP.
SCP-132-ARC
Safe
Mentioned in the document found inside the control room for SCP-035's containment chamber.

See also

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