SCP - Containment Breach Wiki
SCP-096
Scp096
Info
Object Class Euclid
Animate? Yes
Harmful? Yes
SCP Link SCP-096
Gallery

SCP-096, or "The Shy Guy", is a hostile humanoid SCP in SCP - Containment Breach.

Description

SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of color, with no sign of any  hair.

SCP-096 is normally extremely docile. However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one to two minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).

Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again.

In-game

SCP-096

SCP-096

A demonstration of SCP-096 as of v0.7.

SCP-096 spawns in a server control room and brutally kills a Guard inside the room who accidentally viewed its face. The player has to reset the power so they may escape from the room, due to the doors being locked if they enter the control room. SCP-096 itself will wander around the room, making it difficult to avoid looking at its face.

If the player views SCP-096's face, even in the slightest, it will enter an agitated state and attempt to cover its face and begin to panic, continuing for several seconds. Shortly after, it will begin chasing the player down to kill them as punishment for viewing its face.

SCP-096 is extremely fast and cannot be deterred by doors, keycode or not, as it will rip them open to catch up to the player. Once it catches up to the player it'll begin tearing apart their limbs and start [DATA EXPUNGED] them. Tesla gates prove unsuccessful in stopping SCP-096, however, it will become stunned for a moment after being shocked.

SCP-096 can also spawn in a lockroom, where it is sitting down in the center of the room around several blood splatters.

Evasion

SCP-096 is one of the harder of the SCPs to get away from. Since doors are no use your only hope is to find a tesla gate and stun him then run to the nearest exit.

Trivia

  • When SCP-096 was first added in v0.6, it had a placeholder model by game forum user Mirocaine. In v0.6.5, it was given an updated model made by another forum user known as Night.
  • The sounds SCP-096 makes when idle and becoming enraged aren't it screaming itself, but rather ambiance and distorted shrieking, respectively.
  • There is a bug where looking at SCP-096's feet will make it hostile.[citation needed]
  • There is a bug where looking at SCP-096 despite holding down the blink button will still cause it to become enraged.
  • As of v0.8, SCP-096 has been made taller than it was before.
  • In an older version, viewing SCP-096's face will faintly play the same background sound heard in the game SCP-087-B.
  • In v0.9, when you look at SCP-096 there is a very rare bug. SCP-096 won't attack you, but teleport while playing the animation before he chases you over and over again until you die. (this is demonstrated in this video: http://www.youtube.com/watch?v=3oigz5x68yQ at 6:48. He encountered this in the Little Box Of Horrors Mod for the Game.)
  • There is another possible glitch in V0.9.1 where even if you don't look at SCP-096, even just getting within a couple feet or just looking at any part of its body will make him attack you. This seems to be permanent and un-changeable from reloading your last save, thus making it extremely difficult to get the switch.
  • The audio when SCP-096 chases you is from the Silent Hill: Homecoming drill scene.

Gallery

List of SCPs

Item Number Object Class Added In Effects
SCP-008
Euclid
v0.7

Infects the player with a virus that slowly turns them into a zombie.

SCP-012
Euclid
v0.7 Causes the player to walk up to the composition and cut their wrist to finish it with their own blood.
SCP-035
Keter
v0.9 Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility.
SCP-049
Euclid
v0.7 Chases the player down and turns them into SCP-049-2.
SCP-066
Euclid
v1.0 Rolls into the player and plays various sounds.
SCP-079
Euclid
v0.1 Causes doors to randomly open or close. Can also open Gate B.
SCP-096
Euclid
v0.6 Chases down and kills the player if they view his face.
SCP-106
Keter
v0.1 Walks through solid matter and chases the player.

SCP-148

Euclid

v0.9 When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items.
SCP-173
Euclid
v0.1 Moves at rapid speeds when the player is not looking at it and killing the player.
SCP-178
Euclid
v1.1 If worn, causes the player to see strange creatures that will attack if touched.
SCP-205
Euclid
v1.2 Two flood lamps that cast the shadow and events of a woman leading up to her death.
SCP-294
Euclid
v0.8 Allows the player to get a cup of anything they desire.
SCP-372
Euclid
v0.2.1 Follows the player and can be seen in the corner of the player's peripheral vision.
SCP-500
Safe
v0.7 Heals wounds, SCP-008, and symptoms gained from SCP-1025.
SCP-513
Euclid
v0.8 Can be rung to spawn SCP-513-1.
SCP-682
Keter
v0.3 "Breaches containment" and attacks a helicopter at Gate B.
SCP-714
Safe
v0.6.4 Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025.
SCP-860
Safe
v1.0 A key that transports you to a forest.
SCP-895
Euclid
v0.1 Causes a heart attack if viewed with an electronic device.
SCP-914
Safe
v0.1 Refines items.
SCP-939
Keter
v1.0 Tries to lure the player with a human voice.
SCP-966
Euclid
v1.2 Humanoid entities that are only visible when using the night vision goggles.
SCP-970
Euclid
v1.0 An endless hallway.
SCP-990
Keter
v0.1 Appears on a random loading screen.
SCP-1025
Safe
v0.7 Causes the player to develop the symptoms they read about.
SCP-1048
Keter
v1.0 Appears to be a stuffed bear, moves away when player loses sight of it.
SCP-1048-A
Keter
v1.0 Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds.
SCP-1074
Safe
v1.1 A painting that will cause the player to fall in a catatonic state if watched for too long.
SCP-1123
Safe
v1.1 When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War.
SCP-420-J
Totally Safe
v0.1 Stops blood loss and nausea.
SCP-789-J
Safe
v0.1 An audio clip of it can be heard when entering the WC room.
Anomalous Ducks Not Specified v0.6 Duckies!!

Rejected SCPs

Item Number Object Class Purpose Reasons for Rejection
SCP-650
Euclid
Meant to be a jumpscare when not observed at, similar to SCP-173 Development Halted
SCP-689
Keter
Player would have to maintain eye contact with it, or it would kill the player. Too overpowered

Referenced SCPs<br\> These are SCPs which have been mentioned in the game but are not seen in-game.

Item Number Object Class Appearance
SCP-055
Keter
The ending screen checklist contains a "Recontained SCP-055" task.
SCP-093
Euclid
A heavily redacted document references this SCP.
SCP-132-ARC
Safe
Mentioned in the document found inside the control room for SCP-035's containment chamber.

See also