SCP-096 | |
---|---|
Info | |
Object Class | Euclid |
Animate? | Yes |
Harmful? | Yes |
SCP Link | SCP-096 |
Gallery |
SCP-096, or "The Shy Guy", is a hostile humanoid SCP in SCP - Containment Breach.
Description
SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of color, with no sign of any hair.
SCP-096 is normally extremely docile. However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one to two minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).
Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again.
In-game
SCP-096 spawns in a server control room and brutally kills a Guard inside the room who accidentally viewed its face. The player has to reset the power so they may escape from the room, due to the doors being locked if they enter the control room. SCP-096 itself will wander around the room, making it difficult to avoid looking at its face.
If the player views SCP-096's face, even in the slightest, it will enter an agitated state and attempt to cover its face and begin to panic, continuing for several seconds. Shortly after, it will begin chasing the player down to kill them as punishment for viewing its face.
SCP-096 is extremely fast and cannot be deterred by doors, keycode or not, as it will rip them open to catch up to the player. Once it catches up to the player it'll begin tearing apart their limbs and start [DATA EXPUNGED] them. Tesla gates prove unsuccessful in stopping SCP-096, however, it will become stunned for a moment after being shocked.
SCP-096 can also spawn in a lockroom, where it is sitting down in the center of the room around several blood splatters.
Evasion
SCP-096 is one of the harder of the SCPs to get away from. Since doors are no use your only hope is to find a tesla gate and stun him then run to the nearest exit.
Trivia
- When SCP-096 was first added in v0.6, it had a placeholder model by game forum user Mirocaine. In v0.6.5, it was given an updated model made by another forum user known as Night.
- The sounds SCP-096 makes when idle and becoming enraged aren't it screaming itself, but rather ambiance and distorted shrieking, respectively.
- There is a bug where looking at SCP-096's feet will make it hostile.[citation needed]
- There is a bug where looking at SCP-096 despite holding down the blink button will still cause it to become enraged.
- As of v0.8, SCP-096 has been made taller than it was before.
- In an older version, viewing SCP-096's face will faintly play the same background sound heard in the game SCP-087-B.
- In v0.9, when you look at SCP-096 there is a very rare bug. SCP-096 won't attack you, but teleport while playing the animation before he chases you over and over again until you die. (this is demonstrated in this video: http://www.youtube.com/watch?v=3oigz5x68yQ at 6:48. He encountered this in the Little Box Of Horrors Mod for the Game.)
- There is another possible glitch in V0.9.1 where even if you don't look at SCP-096, even just getting within a couple feet or just looking at any part of its body will make him attack you. This seems to be permanent and un-changeable from reloading your last save, thus making it extremely difficult to get the switch.
- The audio when SCP-096 chases you is from the Silent Hill: Homecoming drill scene.
Gallery
List of SCPs
Item Number | Object Class | Added In | Effects |
---|---|---|---|
SCP-008 | Euclid
|
v0.7 |
Infects the player with a virus that slowly turns them into a zombie. |
SCP-012 | Euclid
|
v0.7 | Causes the player to walk up to the composition and cut their wrist to finish it with their own blood. |
SCP-035 | Keter
|
v0.9 | Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility. |
SCP-049 | Euclid
|
v0.7 | Chases the player down and turns them into SCP-049-2. |
SCP-066 | Euclid
|
v1.0 | Rolls into the player and plays various sounds. |
SCP-079 | Euclid
|
v0.1 | Causes doors to randomly open or close. Can also open Gate B. |
SCP-096 | Euclid
|
v0.6 | Chases down and kills the player if they view his face. |
SCP-106 | Keter
|
v0.1 | Walks through solid matter and chases the player. |
Euclid |
v0.9 | When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items. | |
SCP-173 | Euclid
|
v0.1 | Moves at rapid speeds when the player is not looking at it and killing the player. |
SCP-178 | Euclid
|
v1.1 | If worn, causes the player to see strange creatures that will attack if touched. |
SCP-205 | Euclid
|
v1.2 | Two flood lamps that cast the shadow and events of a woman leading up to her death. |
SCP-294 | Euclid
|
v0.8 | Allows the player to get a cup of anything they desire. |
SCP-372 | Euclid
|
v0.2.1 | Follows the player and can be seen in the corner of the player's peripheral vision. |
SCP-500 | Safe
|
v0.7 | Heals wounds, SCP-008, and symptoms gained from SCP-1025. |
SCP-513 | Euclid
|
v0.8 | Can be rung to spawn SCP-513-1. |
SCP-682 | Keter
|
v0.3 | "Breaches containment" and attacks a helicopter at Gate B. |
SCP-714 | Safe
|
v0.6.4 | Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025. |
SCP-860 | Safe
|
v1.0 | A key that transports you to a forest. |
SCP-895 | Euclid
|
v0.1 | Causes a heart attack if viewed with an electronic device. |
SCP-914 | Safe
|
v0.1 | Refines items. |
SCP-939 | Keter
|
v1.0 | Tries to lure the player with a human voice. |
SCP-966 | Euclid
|
v1.2 | Humanoid entities that are only visible when using the night vision goggles. |
SCP-970 | Euclid
|
v1.0 | An endless hallway. |
SCP-990 | Keter
|
v0.1 | Appears on a random loading screen. |
SCP-1025 | Safe
|
v0.7 | Causes the player to develop the symptoms they read about. |
SCP-1048 | Keter
|
v1.0 | Appears to be a stuffed bear, moves away when player loses sight of it. |
SCP-1048-A | Keter
|
v1.0 | Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds. |
SCP-1074 | Safe
|
v1.1 | A painting that will cause the player to fall in a catatonic state if watched for too long. |
SCP-1123 | Safe
|
v1.1 | When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War. |
SCP-420-J | Totally Safe
|
v0.1 | Stops blood loss and nausea. |
SCP-789-J | Safe
|
v0.1 | An audio clip of it can be heard when entering the WC room. |
Anomalous Ducks | Not Specified | v0.6 | Duckies!! |
Rejected SCPs
Item Number | Object Class | Purpose | Reasons for Rejection |
---|---|---|---|
SCP-650 | Euclid
|
Meant to be a jumpscare when not observed at, similar to SCP-173 | Development Halted |
SCP-689 | Keter
|
Player would have to maintain eye contact with it, or it would kill the player. | Too overpowered |
Referenced SCPs<br\> These are SCPs which have been mentioned in the game but are not seen in-game.
Item Number | Object Class | Appearance |
---|---|---|
SCP-055 | Keter
|
The ending screen checklist contains a "Recontained SCP-055" task. |
SCP-093 | Euclid
|
A heavily redacted document references this SCP. |
SCP-132-ARC | Safe
|
Mentioned in the document found inside the control room for SCP-035's containment chamber. |