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SCP-1499
180px-SCP-1499-0
Info
Object Class Safe
Animate? No
Harmful? Yes
SCP Link SCP-1499
Containment Chamber
Gallery


SCP-1499-1
120px-SCP-1499-1-0
Info
Object Class
Animate? Yes
Harmful? Yes
SCP Link SCP-1499-1
Containment Chamber
Gallery
[[Category:{{{class}}}]]

SCP-1499 is an object in SCP: Containment Breach, used mainly to escape SCPs, Nine-Tailed Fox, and Mobile Task Force.

DescriptionEdit

SCP-1499 is a Soviet GP-5 gas mask. A seal test performed on the object suggests that the object retains its original functionality. The anomalous effects of SCP-1499 activate when a human places SCP-1499 on their head. Approximately one second after SCP-1499 is fully secured on the subject's head, the subject vanishes from view, and is no longer detectable. The subject reports no feeling of motion at this time. Testing has revealed that two-way radios remain capable of both receiving and transmitting despite the subject being undetectable. Upon wearing SCP-1499, test subjects report completely different surroundings than they were in prior to wearing SCP-1499. Subjects have reported that it appears barren and inhospitable, with tall black towers filling the area. Subjects have also sighted entities in this landscape.

In-gameEdit

SCP-1499 can be found in the Light Containment Zone, in the two door hallway which requires level 3 keycards to access. It can be found in the same side as the room with the safe which does not contain SCP-500. When worn, the player is transported into a dimension containing many entities designated SCP-1499-1.

Approaching a stationary instance of SCP-1499-1 will cause all instances of SCP-1499-1 within the dimension to become hostile and attack the player, though approaching an instance of SCP-1499-1 while it is walking will cause it to walk directly away from the player. Any injuries sustained in this dimension are transported to the real world, as-well.

The player must be wary which when SCP-1499 is about to be worn, a few seconds delay will occur before its effect takes place; in this small amount of time the player will be still vulnerable to immediate threats.

Upon wearing SCP-1499, the player will always spawn in the nearby of stationary instances of SCP-1499-1, which will attack the player, whenever he will inadvertently approach to them:

It's highly suggested to locate as soon as possible the most clear way from any stationary SCP-1499-1 instances and draft off, as choosing the wrong direction may lead to inadvertently trigger the instances and force the player to remove SCP-1499.

TriviaEdit

  • SCP-1499 can be worn to escape from the Nine Tailed Fox and, given enough time, SCP-106 and SCP-173.
  • If SCP-1499 is placed in SCP-914 on very fine, it will result in an instance of SCP-1499-1 appearing, which is very hostile.
  • If SCP-1499 is placed in SCP-914 on fine, SCP-1499 will grant the player unlimited stamina (Just like upgraded gas mask) in its dimension.
  • Trying to read SCP-1499's description paper will crash the game.
  • If SCP-1499 Is placed in SCP-914 on 1:1 It will result in a normal gas mask.
  • If SCP-1499 Is placed in SCP-914 on coarse or rough, It will result in a pile of ash, which is completely useless.

List of SCPs

Item Number Object Class Added In Effects
SCP-008
Euclid
v0.7

Infects the player with a virus that slowly turns them into a zombie.

SCP-012
Euclid
v0.7 Causes the player to walk up to the composition and cut their wrist to finish it with their own blood.
SCP-035
Keter
v0.9 Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility.
SCP-049
Euclid
v0.7 Chases the player down and turns them into SCP-049-2.
SCP-066
Euclid
v1.0 Rolls into the player and plays various sounds.
SCP-079
Euclid
v0.1 Causes doors to randomly open or close. Can also open Gate B.
SCP-096
Euclid
v0.6 Chases down and kills the player if they view his face.
SCP-106
Keter
v0.1 Walks through solid matter and chases the player.

SCP-148

Euclid

v0.9 When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items.
SCP-173
Euclid
v0.1 Moves at rapid speeds when the player is not looking at it and killing the player.
SCP-178
Euclid
v1.1 If worn, causes the player to see strange creatures that will attack if touched.
SCP-205
Euclid
v1.2 Two flood lamps that cast the shadow and events of a woman leading up to her death.
SCP-294
Euclid
v0.8 Allows the player to get a cup of anything they desire.
SCP-372
Euclid
v0.2.1 Follows the player and can be seen in the corner of the player's peripheral vision.
SCP-500
Safe
v0.7 Heals wounds, SCP-008, and symptoms gained from SCP-1025.
SCP-513
Euclid
v0.8 Can be rung to spawn SCP-513-1.
SCP-682
Keter
v0.3 "Breaches containment" and attacks a helicopter at Gate B.
SCP-714
Safe
v0.6.4 Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025.
SCP-860
Safe
v1.0 A key that transports you to a forest.
SCP-895
Euclid
v0.1 Causes a heart attack if viewed with an electronic device.
SCP-914
Safe
v0.1 Refines items.
SCP-939
Keter
v1.0 Tries to lure the player with a human voice.
SCP-966
Euclid
v1.2 Humanoid entities that are only visible when using the night vision goggles.
SCP-970
Euclid
v1.0 An endless hallway.
SCP-990
Keter
v0.1 Appears on a random loading screen.
SCP-1025
Safe
v0.7 Causes the player to develop the symptoms they read about.
SCP-1048
Keter
v1.0 Appears to be a stuffed bear, moves away when player loses sight of it.
SCP-1048-A
Keter
v1.0 Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds.
SCP-1074
Safe
v1.1 A painting that will cause the player to fall in a catatonic state if watched for too long.
SCP-1123
Safe
v1.1 When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War.
SCP-420-J
Totally Safe
v0.1 Stops blood loss and nausea.
SCP-789-J
Safe
v0.1 An audio clip of it can be heard when entering the WC room.
Anomalous Ducks Not Specified v0.6 Duckies!!

Rejected SCPsEdit

Item Number Object Class Purpose Reasons for Rejection
SCP-650
Euclid
Meant to be a jumpscare when not observed at, similar to SCP-173 Development Halted
SCP-689
Keter
Player would have to maintain eye contact with it, or it would kill the player. Too overpowered

Referenced SCPsEdit

These are SCPs which have been mentioned in the game but are not seen in-game.

Item Number Object Class Appearance
SCP-055
Keter
The ending screen checklist contains a "Recontained SCP-055" task.
SCP-093
Euclid
A heavily redacted document references this SCP.
SCP-132-ARC
Safe
Mentioned in the document found inside the control room for SCP-035's containment chamber.

See alsoEdit