SCP - Containment Breach Wiki
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SCP-173
Scp173
Info
Object Class Euclid
Animate? Yes
Harmful? Yes
SCP Link SCP-173
Containment Chamber
Gallery

SCP-173, also known as "The Sculpture", is the main antagonist of SCP - Containment Breach and the first SCP ever contained by the Foundation.

Description

SCP-173 is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile, though the object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures. SCP-173 species is Euclid, as said before, personnel are to observe Class 4 hazardous object containment procedures.

Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.

While in containment, SCP-173 has been known to produce a reddish brown substance on the floor which later was identified as a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.

In-game

SCP_Containment_Breach_v0.6.4_-_SCP-173_(The_Sculpture)

SCP Containment Breach v0.6.4 - SCP-173 (The Sculpture)

A demonstration of SCP-173 as of v0.6.4.

SCP-173 is the first SCP object that the player encounters. After the intro cutscene, SCP-173 will escape into a large ventilation system.

After the containment breach, SCP-173 appears in the following room, next to his containment chamber. A guard and another person, probably a scientist, will slowly back off from it, maintaining eye contact and escaping from the only opened door.

Also in another room, as soon as the lights in said room go out, SCP-173 will drop down from another large vent and kill a scientist and a janitor attempting to escape.

Throughout the game, SCP-173 will follow and attempt to snap the player's neck. Unless the player blinks or looks away from it, SCP-173 cannot move. If the player blinks or looks away, SCP-173 will either move significantly closer to them or open any doors that are blocking its way if it can.

SCP-173 often spawns in lockrooms, catwalks, the small control room, and sometimes in the metal corridors. As of update v0.8 SCP-173 can spawn in the electrical room, along with SCP-106. Because SCP-173 uses the ventilation system to travel, most of its spawn locations have a broken vent.

If the MTF operatives encounter SCP-173, they will proceed to re-contain it, completely ignoring the player if present. When an operative needs to blink, they will announce it before doing so in order to prevent SCP-173 from moving. The operatives will then use a large cage to capture SCP-173 and return it to its containment chamber.

Trivia

  • SCP-173 was the first SCP object ever found, single-handedly responsible for the creation of the SCP Foundation Wiki.
  • Typing the halloween command into the console will change SCP-173's texture to resemble that of a Jack-O-Lantern. This was added as an easter egg as part of the "Halloween Update".
  • Even if the player's line of sight is obstructed by a wall, SCP-173 will not move when the player looks in its direction.
  • The Weeping Angels from the Doctor Who series are similar to SCP-173 in that they are statues that can only move when eye contact is broken.
  • SCP-173 is the only mobile SCP that does not have any animations and is a static model.
  • SCP-173's behavior is similar to that of the Boos from Super Mario Bros., in that it does not move when beingwatched.
    • On the other hand, Boos only move if they see who is viewing them.
  • SCP-173 will not enter SCP-914's chamber, so it is advised to hide there when SCP-173 is in hot pursuit after you.
  • The original photo for SCP-173 is a sculpture called "Untitled 2004" by Japanese artist Izumi Kato.
  • You can see 173 moving when viewed through a transparent object.

Gallery

List of SCPs

Item Number Object Class Added In Effects
SCP-008
Euclid
v0.7

Infects the player with a virus that slowly turns them into a zombie.

SCP-012
Euclid
v0.7 Causes the player to walk up to the composition and cut their wrist to finish it with their own blood.
SCP-035
Keter
v0.9 Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility.
SCP-049
Euclid
v0.7 Chases the player down and turns them into SCP-049-2.
SCP-066
Euclid
v1.0 Rolls into the player and plays various sounds.
SCP-079
Euclid
v0.1 Causes doors to randomly open or close. Can also open Gate B.
SCP-096
Euclid
v0.6 Chases down and kills the player if they view his face.
SCP-106
Keter
v0.1 Walks through solid matter and chases the player.

SCP-148

Euclid

v0.9 When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items.
SCP-173
Euclid
v0.1 Moves at rapid speeds when the player is not looking at it and killing the player.
SCP-178
Euclid
v1.1 If worn, causes the player to see strange creatures that will attack if touched.
SCP-205
Euclid
v1.2 Two flood lamps that cast the shadow and events of a woman leading up to her death.
SCP-294
Euclid
v0.8 Allows the player to get a cup of anything they desire.
SCP-372
Euclid
v0.2.1 Follows the player and can be seen in the corner of the player's peripheral vision.
SCP-500
Safe
v0.7 Heals wounds, SCP-008, and symptoms gained from SCP-1025.
SCP-513
Euclid
v0.8 Can be rung to spawn SCP-513-1.
SCP-682
Keter
v0.3 "Breaches containment" and attacks a helicopter at Gate B.
SCP-714
Safe
v0.6.4 Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025.
SCP-860
Safe
v1.0 A key that transports you to a forest.
SCP-895
Euclid
v0.1 Causes a heart attack if viewed with an electronic device.
SCP-914
Safe
v0.1 Refines items.
SCP-939
Keter
v1.0 Tries to lure the player with a human voice.
SCP-966
Euclid
v1.2 Humanoid entities that are only visible when using the night vision goggles.
SCP-970
Euclid
v1.0 An endless hallway.
SCP-990
Keter
v0.1 Appears on a random loading screen.
SCP-1025
Safe
v0.7 Causes the player to develop the symptoms they read about.
SCP-1048
Keter
v1.0 Appears to be a stuffed bear, moves away when player loses sight of it.
SCP-1048-A
Keter
v1.0 Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds.
SCP-1074
Safe
v1.1 A painting that will cause the player to fall in a catatonic state if watched for too long.
SCP-1123
Safe
v1.1 When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War.
SCP-420-J
Totally Safe
v0.1 Stops blood loss and nausea.
SCP-789-J
Safe
v0.1 An audio clip of it can be heard when entering the WC room.
Anomalous Ducks Not Specified v0.6 Duckies!!

Rejected SCPs

Item Number Object Class Purpose Reasons for Rejection
SCP-650
Euclid
Meant to be a jumpscare when not observed at, similar to SCP-173 Development Halted
SCP-689
Keter
Player would have to maintain eye contact with it, or it would kill the player. Too overpowered

Referenced SCPs<br\> These are SCPs which have been mentioned in the game but are not seen in-game.

Item Number Object Class Appearance
SCP-055
Keter
The ending screen checklist contains a "Recontained SCP-055" task.
SCP-093
Euclid
A heavily redacted document references this SCP.
SCP-132-ARC
Safe
Mentioned in the document found inside the control room for SCP-035's containment chamber.

See also

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