SCP-513 | |
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Info | |
Object Class | Euclid |
Animate? | No |
Harmful? | No |
SCP Link | SCP-513 |
Containment Chamber | |
Gallery |
SCP-513, referred to as "A Cowbell", is an SCP object encountered in SCP - Containment Breach.
Description
Physically, SCP-513 is an unremarkable, rusty cowbell. No marks or engravings are visible on its surface due to the large amount of corrosion. Attempts to remove the rust chemically or mechanically have had no success.
Any noise produced by SCP-513 immediately induces strong anxiety in all sentient beings who hear it, regardless of their previous mental status. Exposure victims report feelings of being watched by an unseen entity and present elevated heart rates and blood pressure.
In-game
SCP-513 can be found in its containment chamber inside a protective gelatin, which is halfway melted.
If the player picks up SCP-513, it can be rung by double clicking it in the inventory. After this, the player will begin seeing SCP-513-1.
Sometimes, after ringing SCP-513, the players vision will automatically turn toward any monitor, and experience hallucinations, just like when viewing the monitor in SCP-895's containment chamber.
SCP-513-1
SCP-513-1 | |
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Info | |
Animate? | Yes |
Harmful? | No |
Description
Roughly one hour after exposure to SCP-513, victims will begin to catch glimpses of SCP-513-1 when opening doors, walking past mirrors, turning their heads, or performing any other actions that result in a sudden change in visual perception. Upon being sighted, SCP-513-1 reportedly turns away and runs out of view before disappearing without a trace. Questioning of bystanders indicates that SCP-513-1 is invisible to those who have not been exposed to SCP-513.
Sightings of SCP-513-1 reoccur every 14 to 237 minutes. This "stalking" behavior inevitably causes extreme sleep deprivation, as victims are frequently disturbed by SCP-513-1’s presence in their quarters. Victims able to fall asleep before SCP-513-1's appearance report being physically assaulted by it. Upon the victim's awakening, SCP-513-1 flees as usual. This sleep deprivation, along with the mental stress caused by SCP-513-1's behavior, invariably induces paranoia, aggression, hypervigilance, and depression. All test cases but one have ended with the test subject’s suicide.
Descriptions of SCP-513-1's appearance are largely unreliable. Test subjects are unable to provide complete accounts of sightings due to their exhaustion, degraded mental health, and disruptive hypervigilance. However, all interrogations thus far indicate that SCP-513-1 is a tall, emaciated humanoid with abnormally large hands.
In-game
After the player rings SCP-513, SCP-513-1 will start stalking the player. The sound of loud breathing can be heard and SCP-513-1 will occasionally be seen in the player's peripheral vision. Attempting to get closer to SCP-513-1 will result in it vanishing or flying away (causing smoke). The only way to get rid of SCP-513-1 is to destroy SCP-513 by processing it through SCP-914. Upon destruction, the loud breathing will cease.
Currently, SCP-513-1 does not harm the player in-game, but can leave players on their toes.
Trivia
- SCP-513-1 and SCP-513 were originally included in the game's initial release, but were removed in v0.2.1 and replaced with SCP-372
- An audio clip of SCP-513 would play randomly over the intercom and the player would occasionally see SCP-513-1. Eventually, the player would commit suicide.
- SCP-513-1's new model is an edited version of SCP-096's placeholder model.
- If SCP-513 is placed in SCP-914 on fine, very fine or 1:1, the game will crash.
Gallery
List of SCPs
Item Number | Object Class | Added In | Effects |
---|---|---|---|
SCP-008 | Euclid
|
v0.7 |
Infects the player with a virus that slowly turns them into a zombie. |
SCP-012 | Euclid
|
v0.7 | Causes the player to walk up to the composition and cut their wrist to finish it with their own blood. |
SCP-035 | Keter
|
v0.9 | Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility. |
SCP-049 | Euclid
|
v0.7 | Chases the player down and turns them into SCP-049-2. |
SCP-066 | Euclid
|
v1.0 | Rolls into the player and plays various sounds. |
SCP-079 | Euclid
|
v0.1 | Causes doors to randomly open or close. Can also open Gate B. |
SCP-096 | Euclid
|
v0.6 | Chases down and kills the player if they view his face. |
SCP-106 | Keter
|
v0.1 | Walks through solid matter and chases the player. |
Euclid |
v0.9 | When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items. | |
SCP-173 | Euclid
|
v0.1 | Moves at rapid speeds when the player is not looking at it and killing the player. |
SCP-178 | Euclid
|
v1.1 | If worn, causes the player to see strange creatures that will attack if touched. |
SCP-205 | Euclid
|
v1.2 | Two flood lamps that cast the shadow and events of a woman leading up to her death. |
SCP-294 | Euclid
|
v0.8 | Allows the player to get a cup of anything they desire. |
SCP-372 | Euclid
|
v0.2.1 | Follows the player and can be seen in the corner of the player's peripheral vision. |
SCP-500 | Safe
|
v0.7 | Heals wounds, SCP-008, and symptoms gained from SCP-1025. |
SCP-513 | Euclid
|
v0.8 | Can be rung to spawn SCP-513-1. |
SCP-682 | Keter
|
v0.3 | "Breaches containment" and attacks a helicopter at Gate B. |
SCP-714 | Safe
|
v0.6.4 | Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025. |
SCP-860 | Safe
|
v1.0 | A key that transports you to a forest. |
SCP-895 | Euclid
|
v0.1 | Causes a heart attack if viewed with an electronic device. |
SCP-914 | Safe
|
v0.1 | Refines items. |
SCP-939 | Keter
|
v1.0 | Tries to lure the player with a human voice. |
SCP-966 | Euclid
|
v1.2 | Humanoid entities that are only visible when using the night vision goggles. |
SCP-970 | Euclid
|
v1.0 | An endless hallway. |
SCP-990 | Keter
|
v0.1 | Appears on a random loading screen. |
SCP-1025 | Safe
|
v0.7 | Causes the player to develop the symptoms they read about. |
SCP-1048 | Keter
|
v1.0 | Appears to be a stuffed bear, moves away when player loses sight of it. |
SCP-1048-A | Keter
|
v1.0 | Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds. |
SCP-1074 | Safe
|
v1.1 | A painting that will cause the player to fall in a catatonic state if watched for too long. |
SCP-1123 | Safe
|
v1.1 | When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War. |
SCP-420-J | Totally Safe
|
v0.1 | Stops blood loss and nausea. |
SCP-789-J | Safe
|
v0.1 | An audio clip of it can be heard when entering the WC room. |
Anomalous Ducks | Not Specified | v0.6 | Duckies!! |
Rejected SCPs
Item Number | Object Class | Purpose | Reasons for Rejection |
---|---|---|---|
SCP-650 | Euclid
|
Meant to be a jumpscare when not observed at, similar to SCP-173 | Development Halted |
SCP-689 | Keter
|
Player would have to maintain eye contact with it, or it would kill the player. | Too overpowered |
Referenced SCPs<br\> These are SCPs which have been mentioned in the game but are not seen in-game.
Item Number | Object Class | Appearance |
---|---|---|
SCP-055 | Keter
|
The ending screen checklist contains a "Recontained SCP-055" task. |
SCP-093 | Euclid
|
A heavily redacted document references this SCP. |
SCP-132-ARC | Safe
|
Mentioned in the document found inside the control room for SCP-035's containment chamber. |