SCP - Containment Breach Wiki
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SCP-860
Bluekey
Info
Object Class Safe
Animate? No
Harmful? No
SCP Link SCP-860
Containment Chamber
Gallery

SCP-860, nicknamed "Blue Key", is an SCP implemented in SCP - Containment Breach version 1.0.

Description

SCP-860, also known as the "Blue Key", is a dark blue key of unremarkable shape. At seemingly random intervals of time, a series of numbers, later found to be UTM coordinates, will appear on the key's blade. In the time SCP-860 has spent under containment, the numbers have changed three times, giving the coordinates for ██████ (Germany), ██████ (England), and Site-██.

SCP-860 can fit in any door lock that requires a key located in the area of the given coordinates, and will function identically to the correct key for that lock. SCP-860 only works on door locks, and only if they are attached to a door; it will not work on any other type of locking device.

In-game

SCP-860_as_of_v1.0

SCP-860 as of v1.0

SCP-860 and SCP-860-1 were added in v1.0 of the game. Currently, the key is stored in an open wooden box within a level 2 security door. To access SCP-860-1, the player must find the wooden door the key can be placed into. The room is large with two observation wings, the door is in the center of the room. Once SCP-860 is used on the door, the player is taken to SCP-860-1.

SCP-860-1 is a forest much like the SCP Document, but is a maze that is randomly generated and randomized each save unless the player is inside while they save. There are a few notes located inside SCP-860-1, all of which were written by a previous test subject who went insane and were assumedly killed by SCP-860-2.

SCP-860-1 and 2

SCP-860-1

Woods night

A picture of SCP-860-1, taken from the SCP Foundation website

<br=clearall/> When SCP-860 is used to unlock a door, the door does not lead to it's usual destination. Instead, it opens into a small forest clearing centered on an 80 cm wide footpath. Every observation of this grove has noted the presence of blue-colored mist.

As soon as any person enters SCP-860-1, the door automatically closes. From inside SCP-860-1, the door appears attached to an infinite concrete wall, and is locked. No attempts to break the door from outside, with personnel inside SCP-860-1, have been successful. Attempts to break the door from inside SCP-860-1 have resulted in [REDACTED].

The trail inside SCP-860-1 usually leads to another door attached to another infinite concrete wall. This second door leads to the normal destination room of the door on which SCP-860 was used.

SCP-860-2

860-2

860-2 in-game

SCP-860-2 is a feline-like creature that attacks the player on sight. The creature has wooden bark-like skin, horns, spikes, leaves, and glowing eyes. The creature also possesses features consistent to both saurians and felines (pointed ears, broad tapering tail, etc.). The SCP also has multiple swirling bio-luminescent markings on its forehead and chest, which glow a bright yellow. The creature is also semi-bipedal, and rears up on its hind legs before attacking. But not told in http://www.scp-wiki.net/scp-860

Trivia

  • SCP-860-2's animations are based on both felines (its gait) and bears (its method of attack).
  • SCP-860's development took two years to complete after being announced.
  • SCP-860-2 is the only hostile SCP to not have a death message. This is because in-universe, there is no way for the MTFs or scientists to know what has transpired inside SCP-860-1, and because SCP-860 requires a level 2 key card to access, they would likely not think a D-Class would be able to get it.
  • There is a bug where the player can find an empty area at the end of the map.
  • The notes are a possible reference to Slenderman games, as the player will in most games be in a forest looking for notes while being chased down.
  • SCP-860-1 also resembles the pocket dimension area on the episode "Hide" from the long-running BBC sci-fi series Doctor Who, where the Doctor wanders a forest similar to SCP-860-1, while being stalked by a strange creature.

Gallery

List of SCPs

Item Number Object Class Added In Effects
SCP-008
Euclid
v0.7

Infects the player with a virus that slowly turns them into a zombie.

SCP-012
Euclid
v0.7 Causes the player to walk up to the composition and cut their wrist to finish it with their own blood.
SCP-035
Keter
v0.9 Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility.
SCP-049
Euclid
v0.7 Chases the player down and turns them into SCP-049-2.
SCP-066
Euclid
v1.0 Rolls into the player and plays various sounds.
SCP-079
Euclid
v0.1 Causes doors to randomly open or close. Can also open Gate B.
SCP-096
Euclid
v0.6 Chases down and kills the player if they view his face.
SCP-106
Keter
v0.1 Walks through solid matter and chases the player.

SCP-148

Euclid

v0.9 When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items.
SCP-173
Euclid
v0.1 Moves at rapid speeds when the player is not looking at it and killing the player.
SCP-178
Euclid
v1.1 If worn, causes the player to see strange creatures that will attack if touched.
SCP-205
Euclid
v1.2 Two flood lamps that cast the shadow and events of a woman leading up to her death.
SCP-294
Euclid
v0.8 Allows the player to get a cup of anything they desire.
SCP-372
Euclid
v0.2.1 Follows the player and can be seen in the corner of the player's peripheral vision.
SCP-500
Safe
v0.7 Heals wounds, SCP-008, and symptoms gained from SCP-1025.
SCP-513
Euclid
v0.8 Can be rung to spawn SCP-513-1.
SCP-682
Keter
v0.3 "Breaches containment" and attacks a helicopter at Gate B.
SCP-714
Safe
v0.6.4 Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025.
SCP-860
Safe
v1.0 A key that transports you to a forest.
SCP-895
Euclid
v0.1 Causes a heart attack if viewed with an electronic device.
SCP-914
Safe
v0.1 Refines items.
SCP-939
Keter
v1.0 Tries to lure the player with a human voice.
SCP-966
Euclid
v1.2 Humanoid entities that are only visible when using the night vision goggles.
SCP-970
Euclid
v1.0 An endless hallway.
SCP-990
Keter
v0.1 Appears on a random loading screen.
SCP-1025
Safe
v0.7 Causes the player to develop the symptoms they read about.
SCP-1048
Keter
v1.0 Appears to be a stuffed bear, moves away when player loses sight of it.
SCP-1048-A
Keter
v1.0 Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds.
SCP-1074
Safe
v1.1 A painting that will cause the player to fall in a catatonic state if watched for too long.
SCP-1123
Safe
v1.1 When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War.
SCP-420-J
Totally Safe
v0.1 Stops blood loss and nausea.
SCP-789-J
Safe
v0.1 An audio clip of it can be heard when entering the WC room.
Anomalous Ducks Not Specified v0.6 Duckies!!

Rejected SCPs

Item Number Object Class Purpose Reasons for Rejection
SCP-650
Euclid
Meant to be a jumpscare when not observed at, similar to SCP-173 Development Halted
SCP-689
Keter
Player would have to maintain eye contact with it, or it would kill the player. Too overpowered

Referenced SCPs<br\> These are SCPs which have been mentioned in the game but are not seen in-game.

Item Number Object Class Appearance
SCP-055
Keter
The ending screen checklist contains a "Recontained SCP-055" task.
SCP-093
Euclid
A heavily redacted document references this SCP.
SCP-132-ARC
Safe
Mentioned in the document found inside the control room for SCP-035's containment chamber.

See also

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