SCP - Containment Breach Wiki
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SCP-895
Spooky Scary Skeletons Sends Shivers down your Spine
Info
Object Class Euclid
Animate? No
Harmful? Yes
SCP Link SCP-895
Containment Chamber
Gallery

SCP-895, nicknamed "Camera Disruption", is an SCP that can be encountered in SCP - Containment Breach.

Description

SCP-895 is an ornate oak coffin recovered from an unspecified mortuary by SCP personnel following reports of unusual footage captured by surveillance equipment installed at that location. When questioned, mortuary staff were unable to determine the source of SCP-895 and how it was transported to the location. Upon attempting to open SCP-895, agents on location found the object empty; however, observers viewing the live camera feed were [DATA EXPUNGED].

In-game

SCP-895

SCP-895

A demonstration of SCP-895 as of v0.6.4.

SCP-895's chamber can be accessed using a level 2 keycard. The containment has a control room with a small CCTV monitor. Upon entering the control room, the player's head will be drawn towards the monitor. If the player views the monitor long enough, it will cause several disturbing pictures to flash on the screen, and will eventually cause the player to die. The player can, however, at any time move their head away from the screen, even when the hallucinations begin.

Past the control room, a spiral flight of stairs leads down to the lower level of the chamber. From here, there is a short hallway that leads to the room holding SCP-895 itself. Before the hallway, there is a dead guard. Lying next to the dead guard is a level 4 key card. If the player approaches SCP-895, SCP-106 will spawn before the coffin and will proceed to pursue the player. If the player enters the room a second time after evading SCP-106, it will not appear again.

As SCP-895 serves no use outside of killing the player, it is recommended that SCP-895's containment chamber be avoided at all times, unless the player wishes to summon SCP-106 to enter the Pocket Dimension, or to upgrade their key card.

As of version 0.9, SCP-079 will try to kill the player by broadcasting the images caused by SCP-895 to appear on the lock room monitors if the player looks at them for a certain time.

Trivia

  • The pictures that show up on the CCTV monitor are SCP-106's face, an image borrowed from SCP-087-B (another game developed by Regalis), a dead dog (possibly retrieved from a shock site), a hand gripping through plastic, Natramn from the band Silencer, part of the album cover to the band Pig Destroyer's "Prowler in the Yard", and a gray face which used to belong to SCP-513-1.
  • In the game code, SCP-895 is based around the concept of "Sanity". There is a hidden Sanity stat that is only lowered when the player stares at the screen in SCP-895's containment chamber. When this stat reaches -1000, the player dies.
  • Sometimes, if you stare at any monitor for too long, SCP-079 displays SCP-895's images.
  • SCP-714 will protect against SCP-895's effect.

Gallery

Monitor Images [NSFW]

List of SCPs

Item Number Object Class Added In Effects
SCP-008
Euclid
v0.7

Infects the player with a virus that slowly turns them into a zombie.

SCP-012
Euclid
v0.7 Causes the player to walk up to the composition and cut their wrist to finish it with their own blood.
SCP-035
Keter
v0.9 Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility.
SCP-049
Euclid
v0.7 Chases the player down and turns them into SCP-049-2.
SCP-066
Euclid
v1.0 Rolls into the player and plays various sounds.
SCP-079
Euclid
v0.1 Causes doors to randomly open or close. Can also open Gate B.
SCP-096
Euclid
v0.6 Chases down and kills the player if they view his face.
SCP-106
Keter
v0.1 Walks through solid matter and chases the player.

SCP-148

Euclid

v0.9 When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items.
SCP-173
Euclid
v0.1 Moves at rapid speeds when the player is not looking at it and killing the player.
SCP-178
Euclid
v1.1 If worn, causes the player to see strange creatures that will attack if touched.
SCP-205
Euclid
v1.2 Two flood lamps that cast the shadow and events of a woman leading up to her death.
SCP-294
Euclid
v0.8 Allows the player to get a cup of anything they desire.
SCP-372
Euclid
v0.2.1 Follows the player and can be seen in the corner of the player's peripheral vision.
SCP-500
Safe
v0.7 Heals wounds, SCP-008, and symptoms gained from SCP-1025.
SCP-513
Euclid
v0.8 Can be rung to spawn SCP-513-1.
SCP-682
Keter
v0.3 "Breaches containment" and attacks a helicopter at Gate B.
SCP-714
Safe
v0.6.4 Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025.
SCP-860
Safe
v1.0 A key that transports you to a forest.
SCP-895
Euclid
v0.1 Causes a heart attack if viewed with an electronic device.
SCP-914
Safe
v0.1 Refines items.
SCP-939
Keter
v1.0 Tries to lure the player with a human voice.
SCP-966
Euclid
v1.2 Humanoid entities that are only visible when using the night vision goggles.
SCP-970
Euclid
v1.0 An endless hallway.
SCP-990
Keter
v0.1 Appears on a random loading screen.
SCP-1025
Safe
v0.7 Causes the player to develop the symptoms they read about.
SCP-1048
Keter
v1.0 Appears to be a stuffed bear, moves away when player loses sight of it.
SCP-1048-A
Keter
v1.0 Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds.
SCP-1074
Safe
v1.1 A painting that will cause the player to fall in a catatonic state if watched for too long.
SCP-1123
Safe
v1.1 When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War.
SCP-420-J
Totally Safe
v0.1 Stops blood loss and nausea.
SCP-789-J
Safe
v0.1 An audio clip of it can be heard when entering the WC room.
Anomalous Ducks Not Specified v0.6 Duckies!!

Rejected SCPs

Item Number Object Class Purpose Reasons for Rejection
SCP-650
Euclid
Meant to be a jumpscare when not observed at, similar to SCP-173 Development Halted
SCP-689
Keter
Player would have to maintain eye contact with it, or it would kill the player. Too overpowered

Referenced SCPs<br\> These are SCPs which have been mentioned in the game but are not seen in-game.

Item Number Object Class Appearance
SCP-055
Keter
The ending screen checklist contains a "Recontained SCP-055" task.
SCP-093
Euclid
A heavily redacted document references this SCP.
SCP-132-ARC
Safe
Mentioned in the document found inside the control room for SCP-035's containment chamber.

See also

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