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SCP-914
914 new
Info
Object Class Safe
Animate? No
Harmful? Yes
SCP Link SCP-914
Containment Chamber
Gallery

SCP-914, also known as "The Clockworks", is an SCP object in SCP - Containment Breach. It is currently one of the few SCPs in the game that is actually of use to the player.

Description

SCP-914 is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork. It is incredibly complex, consisting of over eight million moving parts comprised mostly of tin and copper, with some wooden and cloth items observed. Observation and probing have shown no electronic assemblies or any form of power other than the “Mainspring” under the “Selection Panel”. Two large booths (3m x 2.1m x 2.1m) are connected via copper tubes to the main body of SCP-914, labeled “Intake” and “Output”. Between them is a copper panel with a large knob with a small arrow attached. The words Rough, Coarse, 1:1, Fine, and Very Fine are positioned at points around the knob. Below the knob is a large “key” that winds the “mainspring”.

In-Game

There are five options on SCP-914's panel. The output is different depending on what the option is set to.

"Rough"

Dismantles or destroys the item. Risky.

"Coarse"

Dismantles the item.

"1:1"

Get the same item, but different in appearance. May also get an item of equal value (e.g. Mastercard to playing card)

"Fine"

Generally, a better version of an item.

"Very Fine"

Can change your item to be very useful, but can sometimes end up backfiring if used incorrectly.

List of Possible Outputs

Input Setting

Output

Document 1:1 Random document out of SCP-079's document, SCP-106's document, SCP-173's document, SCP-682's document, SCP-860's document, or SCP-895's document.
Document Rough, Coarse Shredded paper (decal).
Document Fine, Very Fine Origami.
Gas Mask Rough, Coarse Black decal.
Gas Mask Fine, Very Fine Super Gas Mask, that gives the player unlimited stamina when equipped.
Keycard 1:1 Playing Card or MasterCard.
Keycard Rough, Coarse Decal of a squashed card.
Keycard Very Fine Keycard Omni, Playing Card or a MasterCard.
Keycard Fine A keycard of one higher level, if the keycard is level 3 or higher then it will be a MasterCard or eventually sometimes a Playing Card.
Playing Card 1:1 MasterCard or Level 2 Keycard.
Playing Card Very Fine Level 2 Keycard.
MasterCard 1:1, Fine, Very Fine MasterCard, or Level 2 Keycard.
Player 1:1 Inverted view controls.
Player Fine, Very Fine Increased speed, followed by death.
Player Rough Instant Death.
Player Coarse Causes bleeding, followed by death.
ReVision Eyedrops Very Fine Eyedrops (not the same as "Fine"). Causes the player to not be able to blink, but will cause extremely blurry vision.
ReVision Eyedrops Fine Eyedrops (not the same as "Very Fine").  Causes the player to blink slightly slower than when normal eyedrops are used.
ReVision Eyedrops 1:1 RedVision Eyedrops.
S-Nav 300 Rough, Coarse Electronics.
S-Nav 300 1:1 Same model, different colors, with red lines in the map instead of white ones.
S-Nav 300 Fine S-Nav 310.
S-Nav 300 Very Fine S-Nav Ultimate.
SCP-420-J 1:1 Cigarette.
SCP-420-J Very Fine Smelly Joint.
SCP-420-J Fine Joint.
SCP-420-J Rough Pile of ash (decal).
SCP-420-J Coarse Squashed joint (decal).
9V Battery Fine, Very Fine Strange Battery.
9V Battery 1:1 18V Battery.
9V Battery Rough, Coarse Pile of ash (decal).
Radio Fine Radio that doesn't require batteries.
Radio Very Fine Radio that doesn't require batteries, but the channels are scrambled.
Origami 1:1 Random document.
First Aid Kit 1:1 Blue First Aid Kit.
First Aid Kit Fine Small First Aid Kit.
First Aid Kit Very Fine Strange Bottle.
Ballistic Vest Fine Heavy Ballistic Vest. Protects the player's body from bullets better than a normal vest.
Ballistic Vest Very Fine Bulky Ballistic Vest. though the player cannot pick it up.

Hazmat Suit

Fine, Very Fine

Mysterious Hazmat Suit. Acts the same as a gas mask put in on very fine.
SCP-513 Rough

Black decal (gets rid of SCP-513-1 if the player has rung SCP-513).

Trivia

  • Placing multiple items in SCP-914 allows the player to refine them all at once.
  • While SCP-914 is working, it is possible to press against the door of the intake booth and the player will be blinded, as if inside the actual booth itself.
  • If the player keeps pressing against the door for the duration of the sound effects, they will be included in the refining process and be teleported into the output booth with the effect generated by SCP-914's current setting (i.e. "1:1" will result in inverted mouse control).
  • The player can also enter in SCP-914 running fast to the doors of it as soon as the key is turned, before they get completely closed, in this case too, of course, getting the effect generated by the SCP on the current setting.
  • SCP-173 will not enter SCP-914's chamber.

Gallery

List of SCPs

Item Number Object Class Added In Effects
SCP-008
Euclid
v0.7

Infects the player with a virus that slowly turns them into a zombie.

SCP-012
Euclid
v0.7 Causes the player to walk up to the composition and cut their wrist to finish it with their own blood.
SCP-035
Keter
v0.9 Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility.
SCP-049
Euclid
v0.7 Chases the player down and turns them into SCP-049-2.
SCP-066
Euclid
v1.0 Rolls into the player and plays various sounds.
SCP-079
Euclid
v0.1 Causes doors to randomly open or close. Can also open Gate B.
SCP-096
Euclid
v0.6 Chases down and kills the player if they view his face.
SCP-106
Keter
v0.1 Walks through solid matter and chases the player.

SCP-148

Euclid

v0.9 When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items.
SCP-173
Euclid
v0.1 Moves at rapid speeds when the player is not looking at it and killing the player.
SCP-178
Euclid
v1.1 If worn, causes the player to see strange creatures that will attack if touched.
SCP-205
Euclid
v1.2 Two flood lamps that cast the shadow and events of a woman leading up to her death.
SCP-294
Euclid
v0.8 Allows the player to get a cup of anything they desire.
SCP-372
Euclid
v0.2.1 Follows the player and can be seen in the corner of the player's peripheral vision.
SCP-500
Safe
v0.7 Heals wounds, SCP-008, and symptoms gained from SCP-1025.
SCP-513
Euclid
v0.8 Can be rung to spawn SCP-513-1.
SCP-682
Keter
v0.3 "Breaches containment" and attacks a helicopter at Gate B.
SCP-714
Safe
v0.6.4 Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025.
SCP-860
Safe
v1.0 A key that transports you to a forest.
SCP-895
Euclid
v0.1 Causes a heart attack if viewed with an electronic device.
SCP-914
Safe
v0.1 Refines items.
SCP-939
Keter
v1.0 Tries to lure the player with a human voice.
SCP-966
Euclid
v1.2 Humanoid entities that are only visible when using the night vision goggles.
SCP-970
Euclid
v1.0 An endless hallway.
SCP-990
Keter
v0.1 Appears on a random loading screen.
SCP-1025
Safe
v0.7 Causes the player to develop the symptoms they read about.
SCP-1048
Keter
v1.0 Appears to be a stuffed bear, moves away when player loses sight of it.
SCP-1048-A
Keter
v1.0 Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds.
SCP-1074
Safe
v1.1 A painting that will cause the player to fall in a catatonic state if watched for too long.
SCP-1123
Safe
v1.1 When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War.
SCP-420-J
Totally Safe
v0.1 Stops blood loss and nausea.
SCP-789-J
Safe
v0.1 An audio clip of it can be heard when entering the WC room.
Anomalous Ducks Not Specified v0.6 Duckies!!

Rejected SCPs

Item Number Object Class Purpose Reasons for Rejection
SCP-650
Euclid
Meant to be a jumpscare when not observed at, similar to SCP-173 Development Halted
SCP-689
Keter
Player would have to maintain eye contact with it, or it would kill the player. Too overpowered

Referenced SCPs

These are SCPs which have been mentioned in the game but are not seen in-game.

Item Number Object Class Appearance
SCP-055
Keter
The ending screen checklist contains a "Recontained SCP-055" task.
SCP-093
Euclid
A heavily redacted document references this SCP.
SCP-132-ARC
Safe
Mentioned in the document found inside the control room for SCP-035's containment chamber.

See also