SCP-914 | |
---|---|
Info | |
Object Class | Safe |
Animate? | No |
Harmful? | Yes |
SCP Link | SCP-914 |
Containment Chamber | |
Gallery |
SCP-914, also known as "The Clockworks", is an SCP object in SCP - Containment Breach. It is currently one of the few SCPs in the game that are actually of use to the player.
Description
SCP-914 is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork. It is incredibly complex, consisting of over eight million moving parts comprised mostly of tin and copper, with some wooden and cloth items observed. Observation and probing have showed no electronic assemblies or any form of power other than the “Mainspring” under the “Selection Panel”. Two large booths (3m x 2.1m x 2.1m) are connected via copper tubes to the main body of SCP-914, labeled “Intake” and “Output”. Between them is a copper panel with a large knob with a small arrow attached. The words Rough, Coarse, 1:1, Fine, and Very Fine are positioned at points around the knob. Below the knob is a large “key” that winds the “mainspring”.
In-Game
There are five options on SCP-914's panel. The output is different depending on what the option is set to.
"Rough"
Dismantles or destroys the item. Risky.
"Coarse"
Dismantles the item.
"1:1"
Get the same item, but different in appearance. May also get an item of equal value (e.g. Mastercard to playing card)
"Fine"
Generally, a better version of an item.
"Very Fine"
Can change your item to be very useful, but can sometimes end up backfiring if used incorrectly.
List of Possible Outputs
Input | Setting |
Output |
Document | 1:1 | Random document out of SCP-079's document, SCP-106's document, SCP-173's document, SCP-682's document, SCP-860's document, or SCP-895's document. |
Document | Rough, Coarse | Shredded paper (decal). |
Document | Fine, Very Fine | Origami. |
Gas Mask | Rough, Coarse | Black decal. |
Gas Mask | Fine, Very Fine | Super Gas Mask, that gives the player unlimited stamina when equipped. |
Keycard | 1:1 | Playing Card or MasterCard. |
Keycard | Rough, Coarse | Decal of a squashed card. |
Keycard | Very Fine | Keycard Omni, Playing Card or a MasterCard. |
Keycard | Fine | A keycard of one higher level, if the keycard is level 3 or higher then it will be a MasterCard or eventually sometimes a Playing Card. |
Playing Card | 1:1 | MasterCard or Level 2 Keycard. |
Playing Card | Very Fine | Level 2 Keycard. |
MasterCard | 1:1, Fine, Very Fine | MasterCard, or Level 2 Keycard. |
Player | 1:1 | Inverted view controls. |
Player | Fine, Very Fine | Increased speed, followed by death. |
Player | Rough | Instant Death. |
Player | Coarse | Causes bleeding, followed by death. |
ReVision Eyedrops | Very Fine | Eyedrops (not the same as "Fine"). Causes the player to not be able to blink, but will cause extremely blurry vision. |
ReVision Eyedrops | Fine | Eyedrops (not the same as "Very Fine"). Causes the player to blink slightly slower than when normal eyedrops are used. |
ReVision Eyedrops | 1:1 | RedVision Eyedrops. |
S-Nav 300 | Rough, Coarse | Electronics. |
S-Nav 300 | 1:1 | Same model, different colors, with red lines in the map instead of white ones. |
S-Nav 300 | Fine | S-Nav 310. |
S-Nav 300 | Very Fine | S-Nav Ultimate. |
SCP-420-J | 1:1 | Cigarette. |
SCP-420-J | Very Fine | Smelly Joint. |
SCP-420-J | Fine | Joint. |
SCP-420-J | Rough | Pile of ash (decal). |
SCP-420-J | Coarse | Squashed joint (decal). |
9V Battery | Fine, Very Fine | Strange Battery. |
9V Battery | 1:1 | 18V Battery. |
9V Battery | Rough, Coarse | Pile of ash (decal). |
Radio | Fine | Radio that doesn't require batteries. |
Radio | Very Fine | Radio that doesn't require batteries, but the channels are scrambled. |
Origami | 1:1 | Random document. |
First Aid Kit | 1:1 | Blue First Aid Kit. |
First Aid Kit | Fine | Small First Aid Kit. |
First Aid Kit | Very Fine | Strange Bottle. |
Ballistic Vest | Fine | Heavy Ballistic Vest. Protects the player's body from bullets better than a normal vest. |
Ballistic Vest | Very Fine | Bulky Ballistic Vest. though the player cannot pick it up. |
Fine, Very Fine |
Mysterious Hazmat Suit. Acts the same as a gas mask put in on very fine. | |
SCP-513 | Rough |
Black decal (gets rid of SCP-513-1 if the player has rung SCP-513). |
Trivia
- Placing multiple items in SCP-914 allows the player to refine them all at once.
- While SCP-914 is working, it is possible to press against the door of the intake booth and the player will be blinded, as if inside the actual booth itself.
- If the player keeps pressing against the door for the duration of the sound effects, they will be included in the refining process and be teleported into the output booth with the effect generated by SCP-914's current setting (i.e. "1:1" will result in inverted mouse control).
- The player can also enter in SCP-914 running fast to the doors of it as soon as the key is turned, before they get completely closed, in this case too, of course, getting the effect generated by the SCP on the current setting.
- SCP-173 will not enter SCP-914's chamber.
Gallery
List of SCPs
Item Number | Object Class | Added In | Effects |
---|---|---|---|
SCP-008 | Euclid
|
v0.7 |
Infects the player with a virus that slowly turns them into a zombie. |
SCP-012 | Euclid
|
v0.7 | Causes the player to walk up to the composition and cut their wrist to finish it with their own blood. |
SCP-035 | Keter
|
v0.9 | Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility. |
SCP-049 | Euclid
|
v0.7 | Chases the player down and turns them into SCP-049-2. |
SCP-066 | Euclid
|
v1.0 | Rolls into the player and plays various sounds. |
SCP-079 | Euclid
|
v0.1 | Causes doors to randomly open or close. Can also open Gate B. |
SCP-096 | Euclid
|
v0.6 | Chases down and kills the player if they view his face. |
SCP-106 | Keter
|
v0.1 | Walks through solid matter and chases the player. |
Euclid |
v0.9 | When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items. | |
SCP-173 | Euclid
|
v0.1 | Moves at rapid speeds when the player is not looking at it and killing the player. |
SCP-178 | Euclid
|
v1.1 | If worn, causes the player to see strange creatures that will attack if touched. |
SCP-205 | Euclid
|
v1.2 | Two flood lamps that cast the shadow and events of a woman leading up to her death. |
SCP-294 | Euclid
|
v0.8 | Allows the player to get a cup of anything they desire. |
SCP-372 | Euclid
|
v0.2.1 | Follows the player and can be seen in the corner of the player's peripheral vision. |
SCP-500 | Safe
|
v0.7 | Heals wounds, SCP-008, and symptoms gained from SCP-1025. |
SCP-513 | Euclid
|
v0.8 | Can be rung to spawn SCP-513-1. |
SCP-682 | Keter
|
v0.3 | "Breaches containment" and attacks a helicopter at Gate B. |
SCP-714 | Safe
|
v0.6.4 | Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025. |
SCP-860 | Safe
|
v1.0 | A key that transports you to a forest. |
SCP-895 | Euclid
|
v0.1 | Causes a heart attack if viewed with an electronic device. |
SCP-914 | Safe
|
v0.1 | Refines items. |
SCP-939 | Keter
|
v1.0 | Tries to lure the player with a human voice. |
SCP-966 | Euclid
|
v1.2 | Humanoid entities that are only visible when using the night vision goggles. |
SCP-970 | Euclid
|
v1.0 | An endless hallway. |
SCP-990 | Keter
|
v0.1 | Appears on a random loading screen. |
SCP-1025 | Safe
|
v0.7 | Causes the player to develop the symptoms they read about. |
SCP-1048 | Keter
|
v1.0 | Appears to be a stuffed bear, moves away when player loses sight of it. |
SCP-1048-A | Keter
|
v1.0 | Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds. |
SCP-1074 | Safe
|
v1.1 | A painting that will cause the player to fall in a catatonic state if watched for too long. |
SCP-1123 | Safe
|
v1.1 | When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War. |
SCP-420-J | Totally Safe
|
v0.1 | Stops blood loss and nausea. |
SCP-789-J | Safe
|
v0.1 | An audio clip of it can be heard when entering the WC room. |
Anomalous Ducks | Not Specified | v0.6 | Duckies!! |
Rejected SCPs
Item Number | Object Class | Purpose | Reasons for Rejection |
---|---|---|---|
SCP-650 | Euclid
|
Meant to be a jumpscare when not observed at, similar to SCP-173 | Development Halted |
SCP-689 | Keter
|
Player would have to maintain eye contact with it, or it would kill the player. | Too overpowered |
Referenced SCPs<br\> These are SCPs which have been mentioned in the game but are not seen in-game.
Item Number | Object Class | Appearance |
---|---|---|
SCP-055 | Keter
|
The ending screen checklist contains a "Recontained SCP-055" task. |
SCP-093 | Euclid
|
A heavily redacted document references this SCP. |
SCP-132-ARC | Safe
|
Mentioned in the document found inside the control room for SCP-035's containment chamber. |