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SCP-966
I SEE YOU MOTHERFUCKER
Info
Object Class Euclid
Animate? Yes
Harmful? Yes
SCP Link SCP-966
Containment Chamber
Gallery

Description Edit

SCP-966 are predatory creatures that resemble hairless, digitigrade humans, possessing an elongated face with a mouth lined with needle-like teeth. Physically, they are weak, possessing hollow bones and low muscular density. They do not seem to rest through sleep; instead, they will suddenly cease all movement at seemingly random intervals of time, resuming normal activity three to five minutes later. They are visible only at wavelengths ranging from 700 nm to about 900 nm.

SCP-966 feed on medium-to-large sized animals, including humans. They hunt either alone or in pairs. Their hunting methods consist on emitting a single burst of a previously unknown type of wave, which permanently inhibits the ability of the affected creature to enter in any of the NREM and REM sleep stages. The ability to micro sleep is also lost.

Other than the common symptoms caused by sleep deprivation, some victims of SCP-966 have shown signs of suffering from extremely vivid hallucinations, as well as sudden bouts of rage with no apparent external stimuli. It is currently thought that these are the effects of prolonged exposure to the waves. Why SCP-966 continually exposes these waves to only some of their victims is unknown. One hypothesis is that SCP-966 will only do this when starving, since it further degenerates the physical and mental state of their prey, incapacitating it at a faster rate.

After depriving their victims of sleep, SCP-966 will stalk their prey until the lack of rest incapacitates it. At this point, SCP-966 will proceed to consume it. SCP-966 have proved to be very agile and silent while stalking their victims. On occasion, they will deliberately make threatening noises around the prey in order to further stress it, and may even physically assault it if the victim proves to be particularly durable.

In-gameEdit

SCP-966 instances can be found in their containment chamber and in the maintenance tunnels. They are only visible when the player is wearing a pair of night vision goggles, although their sounds can still be heard when nearby regardless and the player is still able to collide with the instances. If the player approaches an instance without wearing the goggles, a message will be displayed, reading "You feel something breathing right next to you".

Creepy new SCP - SCP-966 - SCP- Containment Breach v1

Creepy new SCP - SCP-966 - SCP- Containment Breach v1.2

The instances will walk around the facility. Should the player approach an instance, it will look up at them and begin emitting a sound that will decrease stamina regeneration significantly. This is signified by the player's vision becoming blurred for a few seconds. Should the player remain close to an instance for a period of time after the sound is emitted, they will pursue and attack the player. The instances, however, are slow and easy to evade; unfortunately, they may prove difficult to avoid should the player not have night vision goggles.

SoundsEdit

In-front of player: 

Echo 11
Echo2
Echo 3

When idle:

Idle v1
Idle 2
Idle3


TriviaEdit

Sometimes your character will note "You can feel something near you, but you are unable to see it, perhaps its time is now." which is a reference to the meme centred around John Cena's theme music aka "You can't see me, MY TIME IS NOW"

SCP-996 reference full




GalleryEdit

List of SCPs

Item Number Object Class Added In Effects
SCP-008
Euclid
v0.7

Infects the player with a virus that slowly turns them into a zombie.

SCP-012
Euclid
v0.7 Causes the player to walk up to the composition and cut their wrist to finish it with their own blood.
SCP-035
Keter
v0.9 Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility.
SCP-049
Euclid
v0.7 Chases the player down and turns them into SCP-049-2.
SCP-066
Euclid
v1.0 Rolls into the player and plays various sounds.
SCP-079
Euclid
v0.1 Causes doors to randomly open or close. Can also open Gate B.
SCP-096
Euclid
v0.6 Chases down and kills the player if they view his face.
SCP-106
Keter
v0.1 Walks through solid matter and chases the player.

SCP-148

Euclid

v0.9 When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items.
SCP-173
Euclid
v0.1 Moves at rapid speeds when the player is not looking at it and killing the player.
SCP-178
Euclid
v1.1 If worn, causes the player to see strange creatures that will attack if touched.
SCP-205
Euclid
v1.2 Two flood lamps that cast the shadow and events of a woman leading up to her death.
SCP-294
Euclid
v0.8 Allows the player to get a cup of anything they desire.
SCP-372
Euclid
v0.2.1 Follows the player and can be seen in the corner of the player's peripheral vision.
SCP-500
Safe
v0.7 Heals wounds, SCP-008, and symptoms gained from SCP-1025.
SCP-513
Euclid
v0.8 Can be rung to spawn SCP-513-1.
SCP-682
Keter
v0.3 "Breaches containment" and attacks a helicopter at Gate B.
SCP-714
Safe
v0.6.4 Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025.
SCP-860
Safe
v1.0 A key that transports you to a forest.
SCP-895
Euclid
v0.1 Causes a heart attack if viewed with an electronic device.
SCP-914
Safe
v0.1 Refines items.
SCP-939
Keter
v1.0 Tries to lure the player with a human voice.
SCP-966
Euclid
v1.2 Humanoid entities that are only visible when using the night vision goggles.
SCP-970
Euclid
v1.0 An endless hallway.
SCP-990
Keter
v0.1 Appears on a random loading screen.
SCP-1025
Safe
v0.7 Causes the player to develop the symptoms they read about.
SCP-1048
Keter
v1.0 Appears to be a stuffed bear, moves away when player loses sight of it.
SCP-1048-A
Keter
v1.0 Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds.
SCP-1074
Safe
v1.1 A painting that will cause the player to fall in a catatonic state if watched for too long.
SCP-1123
Safe
v1.1 When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War.
SCP-420-J
Totally Safe
v0.1 Stops blood loss and nausea.
SCP-789-J
Safe
v0.1 An audio clip of it can be heard when entering the WC room.
Anomalous Ducks Not Specified v0.6 Duckies!!

Rejected SCPsEdit

Item Number Object Class Purpose Reasons for Rejection
SCP-650
Euclid
Meant to be a jumpscare when not observed at, similar to SCP-173 Development Halted
SCP-689
Keter
Player would have to maintain eye contact with it, or it would kill the player. Too overpowered

Referenced SCPsEdit

These are SCPs which have been mentioned in the game but are not seen in-game.

Item Number Object Class Appearance
SCP-055
Keter
The ending screen checklist contains a "Recontained SCP-055" task.
SCP-093
Euclid
A heavily redacted document references this SCP.
SCP-132-ARC
Safe
Mentioned in the document found inside the control room for SCP-035's containment chamber.

See alsoEdit