This is a guide on how to survive any SCP.

SCP-008 Edit

Wear the Hazmat Suit found in the room to the left in its chamber, and make sure you wear it to not get infected. Get as far away as possible until you can't close it so SCP-173 can't break the glass and instantly kill you.

SCP-012 Edit

Wearing SCP-714 will negate all effects and damage from SCP-012. You can also use a Heavy Gas Mask or Heavy Hazmat Suit which you probably won't have.

SCP-035 Edit

Completely harmless, as long as you don't go in there without a mysterious Hazmat suit...

SCP-049 Edit

In Containment Chamber

Get to any hallway, and juke SCP-049 (walk around SCP-049), and try to get to the nearest elevator.

In Surveillance Room

Get behind the desk-ish thing, and if SCP-049 walks to a direction, go the other. If he spots you and chases you, run out of there.

In any other area, do the same thing in the containment chamber part, but close all doors behind you, and elevator's are optional, since SCP-049 can use them.

SCP-066 Edit

Ear rapes you if you stay around it too long. Harmless.

SCP-079 Edit

Harmless. But if you talked to him, don't go to the large testing room or you'll be stuck there and probably die of suffocation. Unless you were smart and have a gas mask.

SCP-096 Edit

Don't look at his face or else he will become agitated and kill you. It's harder to do that when it stands up, but just look down if you see it but not its face. If you do, lure him to a tesla gate, use SCP-1499, or just die.

SCP-106 Edit

In areas, it has a chance to spawn, or 100% chance to spawn in a specific area, just don't stay in an area for too long. If he does, lure him to a tesla gate, or use SCP-1499.

SCP-148 Edit

It is completely harmless. Important: Use it on your Hazmat Suit on Very Fine using 914!

SCP-173 Edit

Go as far away as possible, blink, and go around if possible. He can trap you sometimes, but try to go around him and still look at him.

SCP-178 and SCP-178-1 Edit

SCP-178 is harmless, but SCP-178-1 (the bug things that appear when you equip it) will kill you if you get close. If you are the person who wants to wear it, don't unless you want bug things on your map for a long time If you have to wear it, just stay away from SCP-178-1 and go around it.

SCP-205 Edit

Won't harm you, unless you go to the actual room with the lights inside it (when the door opens). They will basically be SCP-966 attached to you forever until you die and you can't see them at all. The only option is to just never go into there, or the chamber.

SCP-294 Edit

Depends on what drinks you dispense. Lava kills instantly, but Estes heals injuries.

SCP-372 Edit

Just jump scares you, and is harmless.

SCP-500 Edit

This is the pill that cures everything and heal everything. It is very useful for curing injuries and sicknesses like SCP-008 and is in very limited numbers.

SCP-513 Edit

Just a bell that will scare you with a paranormal entity called SCP-513-1. No harm.

SCP-682 Edit

Just don't, because you can always live from it. It's not in the game, only in Six Eight Two.

SCP-714 Edit

Don't avoid it. Keep it in your inventory unless you come across SCP-049 or SCP-012, put it on.

SCP-860 Edit

A key that unlocks a door. It's mandatory to grab it and go in there, but try not to run in to SCP-860-1, or SCP-860-2 will easily get you.

SCP-895 Edit

Harmless unless you look at the camera footage, so your best option is to just don't go in there unless you want a keycard, but you probably have an Omni right now

SCP-914 Edit

It refines items, so always use it. SCP-914 is the key to success, and only way to get keycards fast.

SCP-939 Edit

Just don't go down there. If you do, look around for a red alligator (white if your textures don't load), and if you do, run past it. If it chases you, go far away from it and it'll stop.

SCP-966 Edit

Just always wear night vision goggles in the Heavy Containment Zone. If you don't, just put it on when you hear "is someone behind me?" or something.

SCP-970 Edit

This scp is harmless.

SCP-1025 Edit

Just don't read it unless you want an achievement. Otherwise if you do you will likely get lung cancer or cardiac arrest and die.

SCP-1048-A Edit

If it shrieks, then if you stay within a certain distance, you will soon die. Run as away when it starts shrieking.

SCP-1162 Edit

Won't be dangerous unless you use it with no items. Then you lose your right lung instead and die.

SCP-1499 Edit

This is a very useful tool for evading many of the dangerous SCPs. Go into the dimension if you want, and not go near the alien like creatures (SCP-1499-1)

SCP-420-J Edit

Will kill you if you use it after refining it on 1:1 in SCP-914. Just grab it when you can, as it heals wounds.