This is a guide on how to survive any SCP. Pretty much it.
Wear the Hazmat Suit found in the room to the left in it's chamber, and make sure you wear it to not get infected. Get as far away as possible until you can't close it so SCP-173 can't break the glass and instantly kill you.
Wearing SCP-714 will negate all effects and damage from SCP-012. You can also use a Heavy Gas Mask or Heavy Hazmat Suit which you probably won't have.
In Containment Chamber
Get to any hallway , and juke SCP-049 (walk around SCP-049), and try to get to the nearest elevator.
In Surveillance Room
Get behind the desk-ish thing, and if SCP-049 walks to a direction, go the other. If he spots you and chases you, run out of there.
In any other area, do the same thing in the containment chamber part, but close all doors behind you, and elevator's are optional, since SCP-049 can use them.
Harmless, apart from ear rape.
Harmless. But if you talked to him, don't go to the large testing room or you'll be stuck there and probably die of suffocation.
Only one option. JUST DON'T LOOK AT IT'S FACE. It's kind of hard to do that when it stands up, but just look down if you see it but not it's face. If you do, lure him to a tesla gate, go to the SCP-1499 Dimension, or just die.
In areas, it has a chance to spawn, or 100% chance to spawn in a specific area, just don't stay in an area for too long. If he does, lure him to a tesla gate, or go to SCP-1499.
Harmless. Just a metal thing.
Go as far away as possible, blink, and go around if possible. He can trap you sometimes, but try to go around him and still look at him.
SCP-178 and SCP-178-1 Edit
SCP-178 is harmless, but SCP-178-1 (the bug things that appear when you equip it) will kill you if you get close. If you are the person who wants to wear it, don't unless you want bug things on your map for a long time If you have to wear it, just stay away from SCP-178-1 and go around it.
Won't harm you, unless you go to the actual room with the lights inside it (when the door opens). They will basically be SCP-966 attached to you forever until you die and you can't see them at all. The only option is to just never go into there, or the chamber because it's useless.
Can only die by the drinks, and just don't drink stuff like "lava" and drink Godmode. It's way better.
Just jump scares you, can't harm you, maybe it would give you a slight heart attack in real life.
You shouldn't even avoid this! The pill that cures everything and heal everything, you want to avoid?
Just a bell that will scare you with a paranormal entity called SCP-513-1. No harm.
Just don't, because you can always live from it. Wanna know why? It's not in the game. Only in Six Eight Two, sorry. This is for SCP: CB, not that.
Again, don't avoid it. Keep it in your inventory unless you come across SCP-049 or SCP-012, put it on.
A key that unlocks a door. It's mandatory to grab it and go in there, but try not to run in SCP-860-1, or SCP-860-2 will easily get you.
Harmless unless you look at the camera footage, so your best option is to just don't go in there unless you want a keycard, but you probably have an Omni right now
It refines items, so always use it. SCP-914 is the key to success, and only way to get keycards fast.
Just don't go down there. If you do, look around for a red alligator (white if your textures don't load), and if you do, run past it. If it chases you, go far away from it and it'll stop.
Just always wear night vision goggles in the Heavy Containment Zone. If you don't, just put it on when you hear "is someone behind me?" or something.
USELESS. Let's just not include harmless ones now.
Just don't read it unless you want an achievement. Otherwise if you do you get lung cancer and die.
SCP-1048, the cute teddy bear, is now an ear bear. Run past it. If it shrieks, run as far away as possible while closing the door.
Won't kill you unless you use it with no items. Then you lose your right lung instead of getting cancer.
Go into the dimension if you want, and not go near the alien like creatures (SCP-1499-1)
Will kill you if you refine it on 1:1 in SCP-914. Just grab it when you can, it heals wounds.